<?xml version="1.0" ?><!DOCTYPE article PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN""dtd/kdedbx45.dtd" [<!ENTITY % addindex "IGNORE"><!ENTITY % English "INCLUDE">]><article id="joystick" lang="&language;"><articleinfo><title>Game Controller</title><authorgroup><author><firstname>Michael</firstname><surname>Anderson</surname><affiliation><address><email>nosrednaekim@gmail.com</email></address></affiliation></author><!-- TRANS:ROLES_OF_TRANSLATORS --></authorgroup><date>2015-04-09</date><releaseinfo>Plasma 5.3</releaseinfo><keywordset><keyword>KDE</keyword><keyword>System Settings</keyword><keyword>joystick</keyword><keyword>controller</keyword><keyword>gamepad</keyword><keyword>calibrate</keyword></keywordset></articleinfo><sect1 id="kcm_joystick"><title>Calibrate Game Controller</title><para>This module provides an interface to calibrate your game controller as well assee which functions on your game controller are mapped to which logical button oraxis.</para><para><screenshot><screeninfo>Here's a screenshot of the game controller module</screeninfo><mediaobject><imageobject><imagedata fileref="joystick-main.png" format="PNG"/></imageobject><textobject><phrase>The game controller module</phrase></textobject></mediaobject></screenshot></para><variablelist><varlistentry><term><guilabel>Device</guilabel></term><listitem><para>Here you can see the logical location of the device. If you have morethan one game controller, you can also select which one to configure.</para><para>If no game controller is automatically found on your computerand you know that there is one attached, you can enter the correct device file here.</para></listitem></varlistentry><varlistentry><term><guilabel>Position</guilabel></term><listitem><para>The plotted location of the X and Y axes of the game controller's joystick. Enable <guibutton>Show trace</guibutton>to plot the path of the joystick from one point to another.</para><tip><para>If the joystick cannot reach every point on this graph, or if it does not center correctly, you need to calibrate your device.</para></tip></listitem></varlistentry><varlistentry><term><guilabel>Buttons</guilabel></term><listitem><para>A place to see the pressed state of buttons on your game controller and if the buttonsare mapped correctly. When a button is pressed, <guilabel>PRESSED</guilabel> will appearnext to the logical number (as the computer sees it) of the button which waspressed.</para></listitem></varlistentry><varlistentry><term><guilabel>Axes</guilabel></term><listitem><para>This displays the numerical values of the axis positions. 0 is centered and themaximum and minimum values depend on the game controller and the particular axis.</para></listitem></varlistentry><varlistentry><term><guilabel>Calibrate</guilabel></term><listitem><para>Clicking on <guibutton>Calibrate</guibutton> will open a dialog to calibrate every axis on your joysticks.</para><para><screenshot><screeninfo>Calibrating your game controller</screeninfo><mediaobject><imageobject><imagedata fileref="joystick-calibration.png" format="PNG"/></imageobject><textobject><phrase>Calibrating your game controller</phrase></textobject></mediaobject></screenshot></para><para>Each axis will have to be moved to the minimum position, then the center, and finally themaximum position. A meter in the bottom left corner of the dialog will helpdetermine which way increases and which way decreases the values.</para></listitem></varlistentry></variablelist></sect1></article><!--Local Variables:mode: xmlsgml-minimize-attributes:nilsgml-general-insert-case:lowersgml-indent-step:0sgml-indent-data:nilEnd:vim:tabstop=2:shiftwidth=2:expandtabkate: space-indent on; indent-width 2; tab-width 2; indent-mode none;-->