import { runRefTest } from './gpu_ref_test.js';runRefTest(t => {const device = t.device;const presentationFormat = navigator.gpu.getPreferredCanvasFormat();const module = device.createShaderModule({code: `@vertex fn vs(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> {var pos = array<vec2<f32>, 3>(vec2(-1.0, 3.0),vec2(-1.0,-1.0),vec2( 3.0,-1.0));return vec4(pos[VertexIndex], 0.0, 1.0);}@fragment fn fs(@builtin(position) Pos : vec4<f32>) -> @location(0) vec4<f32> {let black = vec4f(0, 0, 0, 1);let white = vec4f(1, 1, 1, 1);let iPos = vec4u(Pos);let check = (iPos.x + iPos.y) & 1;return mix(black, white, f32(check));}`,});const pipeline = device.createRenderPipeline({layout: 'auto',vertex: {module,entryPoint: 'vs',},fragment: {module,entryPoint: 'fs',targets: [{ format: presentationFormat }],},});function draw(selector: string, alphaMode: GPUCanvasAlphaMode) {const canvas = document.querySelector(selector) as HTMLCanvasElement;const context = canvas.getContext('webgpu') as GPUCanvasContext;context.configure({device,format: presentationFormat,alphaMode,});const encoder = device.createCommandEncoder();const pass = encoder.beginRenderPass({colorAttachments: [{view: context.getCurrentTexture().createView(),clearValue: [0.0, 0.0, 0.0, 0.0],loadOp: 'clear',storeOp: 'store',},],});pass.setPipeline(pipeline);pass.draw(3);pass.end();device.queue.submit([encoder.finish()]);}draw('#elem1', 'premultiplied');draw('#elem2', 'premultiplied');draw('#elem3', 'premultiplied');draw('#elem4', 'opaque');draw('#elem5', 'opaque');draw('#elem6', 'opaque');});