export const description = `
Tests for texture_utils.ts
`;
import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
import { assert } from '../../../../../../common/util/util.js';
import {
getTextureFormatType,
isTextureFormatPossiblyMultisampled,
kDepthStencilFormats,
} from '../../../../../format_info.js';
import { AllFeaturesMaxLimitsGPUTest, GPUTest } from '../../../../../gpu_test.js';
import { getTextureDimensionFromView, virtualMipSize } from '../../../../../util/texture/base.js';
import {
kTexelRepresentationInfo,
PerTexelComponent,
TexelRepresentationInfo,
} from '../../../../../util/texture/texel_data.js';
import { kShaderStages } from '../../../../validation/decl/util.js';
import {
chooseTextureSize,
convertPerTexelComponentToResultFormat,
createTextureWithRandomDataAndGetTexels,
graphWeights,
makeRandomDepthComparisonTexelGenerator,
queryMipLevelMixWeightsForDevice,
readTextureToTexelViews,
texelsApproximatelyEqual,
} from './texture_utils.js';
export const g = makeTestGroup(AllFeaturesMaxLimitsGPUTest);
function texelFormat(texel: Readonly<PerTexelComponent<number>>, rep: TexelRepresentationInfo) {
return rep.componentOrder.map(component => `${component}: ${texel[component]}`).join(', ');
}
g.test('createTextureWithRandomDataAndGetTexels_with_generator')
.desc(
`
Test createTextureWithRandomDataAndGetTexels with a generator. Generators
are only used with textureXXXCompare builtins as we need specific random
values to test these builtins with a depth reference value.
`
)
.params(u =>
u
.combine('format', kDepthStencilFormats)
.combine('viewDimension', ['2d', '2d-array', 'cube', 'cube-array'] as const)
)
.fn(async t => {
const { format, viewDimension } = t.params;
t.skipIfTextureFormatNotSupported(format);
t.skipIfTextureViewDimensionNotSupported(viewDimension);
t.skipIfTextureFormatAndViewDimensionNotCompatible(format, viewDimension);
const size = chooseTextureSize({ minSize: 9, minBlocks: 4, format, viewDimension });
t.debug(`size: ${size.map(v => v.toString()).join(', ')}`);
const descriptor: GPUTextureDescriptor = {
format,
dimension: getTextureDimensionFromView(viewDimension),
size,
mipLevelCount: 3,
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
...(t.isCompatibility && { textureBindingViewDimension: viewDimension }),
};
await createTextureWithRandomDataAndGetTexels(t, descriptor, {
generator: makeRandomDepthComparisonTexelGenerator(descriptor, 'equal'),
});
});
g.test('readTextureToTexelViews')
.desc('test readTextureToTexelViews for various formats and dimensions')
.params(u =>
u
.combineWithParams([
{ srcFormat: 'r8unorm', texelViewFormat: 'rgba32float' },
{ srcFormat: 'r8sint', texelViewFormat: 'rgba32sint' },
{ srcFormat: 'r8uint', texelViewFormat: 'rgba32uint' },
{ srcFormat: 'rgba32float', texelViewFormat: 'rgba32float' },
{ srcFormat: 'rgba32uint', texelViewFormat: 'rgba32uint' },
{ srcFormat: 'rgba32sint', texelViewFormat: 'rgba32sint' },
{ srcFormat: 'depth24plus', texelViewFormat: 'rgba32float' },
{ srcFormat: 'depth24plus-stencil8', texelViewFormat: 'rgba32float' },
{ srcFormat: 'stencil8', texelViewFormat: 'stencil8' },
] as const)
.combine('viewDimension', ['1d', '2d', '2d-array', '3d', 'cube', 'cube-array'] as const)
.combine('sampleCount', [1, 4] as const)
.unless(
t =>
t.sampleCount > 1 &&
(!isTextureFormatPossiblyMultisampled(t.srcFormat) || t.viewDimension !== '2d')
)
)
.fn(async t => {
const { srcFormat, texelViewFormat, viewDimension, sampleCount } = t.params;
t.skipIfTextureViewDimensionNotSupported(viewDimension);
t.skipIfTextureFormatAndViewDimensionNotCompatible(srcFormat, viewDimension);
if (sampleCount > 1) {
t.skipIfTextureFormatNotMultisampled(srcFormat);
}
const size = chooseTextureSize({ minSize: 9, minBlocks: 4, format: srcFormat, viewDimension });
t.debug(`size: ${size.map(v => v.toString()).join(', ')}`);
const descriptor: GPUTextureDescriptor = {
format: srcFormat,
dimension: getTextureDimensionFromView(viewDimension),
size,
mipLevelCount: viewDimension === '1d' || sampleCount > 1 ? 1 : 3,
usage:
sampleCount > 1
? GPUTextureUsage.COPY_DST |
GPUTextureUsage.TEXTURE_BINDING |
GPUTextureUsage.RENDER_ATTACHMENT
: GPUTextureUsage.COPY_DST | GPUTextureUsage.TEXTURE_BINDING,
sampleCount,
...(t.isCompatibility && { textureBindingViewDimension: viewDimension }),
};
const { texels: expectedTexelViews, texture } = await createTextureWithRandomDataAndGetTexels(
t,
descriptor
);
const actualTexelViews = await readTextureToTexelViews(t, texture, descriptor, texelViewFormat);
assert(actualTexelViews.length === expectedTexelViews.length, 'num mip levels match');
const type = getTextureFormatType(srcFormat, 'all');
const textureType =
type === 'depth'
? 'texture_depth_2d'
: type === 'uint'
? 'texture_2d<u32>'
: type === 'sint'
? 'texture_2d<i32>'
: 'texture_2d<f32>';
const errors = [];
for (let mipLevel = 0; mipLevel < actualTexelViews.length; ++mipLevel) {
const actualMipLevelTexelView = actualTexelViews[mipLevel];
const expectedMipLevelTexelView = expectedTexelViews[mipLevel];
const mipLevelSize = virtualMipSize(texture.dimension, size, mipLevel);
const actualRep = kTexelRepresentationInfo[actualMipLevelTexelView.format];
const expectedRep = kTexelRepresentationInfo[expectedMipLevelTexelView.format];
for (let z = 0; z < mipLevelSize[2]; ++z) {
for (let y = 0; y < mipLevelSize[1]; ++y) {
for (let x = 0; x < mipLevelSize[0]; ++x) {
for (let sampleIndex = 0; sampleIndex < sampleCount; ++sampleIndex) {
const actual = actualMipLevelTexelView.color({ x, y, z, sampleIndex });
const expected = expectedMipLevelTexelView.color({ x, y, z, sampleIndex });
const actualRGBA = convertPerTexelComponentToResultFormat(
actual,
actualMipLevelTexelView.format
);
const expectedRGBA = convertPerTexelComponentToResultFormat(
expected,
expectedMipLevelTexelView.format
);
const maxFractionalDiff = 0;
if (
!texelsApproximatelyEqual(
t.device,
'textureLoad',
textureType,
actualRGBA,
actualMipLevelTexelView.format,
expectedRGBA,
expectedMipLevelTexelView.format,
maxFractionalDiff
)
) {
const actualStr = texelFormat(actual, actualRep);
const expectedStr = texelFormat(expected, expectedRep);
errors.push(
`texel at ${x}, ${y}, ${z}, sampleIndex: ${sampleIndex} expected: ${expectedStr}, actual: ${actualStr}`
);
}
}
}
}
}
assert(errors.length === 0, errors.join('\n'));
}
});
function validateWeights(t: GPUTest, stage: string, builtin: string, weights: number[]) {
const kNumMixSteps = weights.length - 1;
const showWeights = () => `
${weights.map((v, i) => `${i.toString().padStart(2)}: ${v}`).join('\n')}
e = expected
A = actual
${graphWeights(32, weights)}
`;
t.expect(
weights[0] === 0,
`stage: ${stage}, ${builtin}, weight 0 expected 0 but was ${weights[0]}\n${showWeights()}`
);
t.expect(
weights[kNumMixSteps] === 1,
`stage: ${stage}, ${builtin}, top weight expected 1 but was ${
weights[kNumMixSteps]
}\n${showWeights()}`
);
const dx = 1 / kNumMixSteps;
for (let i = 0; i < kNumMixSteps; ++i) {
const dy = weights[i + 1] - weights[i];
const slope = dy / dx;
assert(
slope >= 0,
`stage: ${stage}, ${builtin}, weight[${i}] was not <= weight[${i + 1}]\n${showWeights()}`
);
assert(
slope <= 2,
`stage: ${stage}, ${builtin}, slope from weight[${i}] to weight[${
i + 1
}] is > 2.\n${showWeights()}`
);
}
const kMinPercentUniqueWeights = 66;
t.expect(
new Set(weights).size >= ((weights.length * kMinPercentUniqueWeights * 0.01) | 0),
`stage: ${stage}, ${builtin}, expected at least ~${kMinPercentUniqueWeights}% unique weights\n${showWeights()}`
);
}
g.test('weights')
.desc(
`
Test the mip level weights are linear.
Given 2 mip levels, textureSampleLevel(....., mipLevel) should return
mix(colorFromLevel0, colorFromLevel1, mipLevel).
Similarly, textureSampleGrad(...., ddx, ...) where ddx is
vec2(mix(1.0, 2.0, mipLevel) / textureWidth, 0) should so return
mix(colorFromLevel0, colorFromLevel1, mipLevel).
If we put 0,0,0,0 in level 0 and 1,1,1,1 in level 1 then we should arguably
be able to assert
for (mipLevel = 0; mipLevel <= 1, mipLevel += 0.01) {
assert(textureSampleLevel(t, s, vec2f(0.5), mipLevel) === mipLevel)
ddx = vec2(mix(1.0, 2.0, mipLevel) / textureWidth, 0)
assert(textureSampleGrad(t, s, vec2f(0.5), ddx, vec2f(0)) === mipLevel)
}
Unfortunately, the GPUs do not do this. In particular:
AMD Mac goes like this: Not great but we allow it
+----------------+
| ***|
| ** |
| * |
| ** |
| ** |
| * |
| ** |
|*** |
+----------------+
Intel Mac goes like this in a compute stage
+----------------+
| *******|
| * |
| * |
| * |
| * |
| * |
| * |
|******* |
+----------------+
Where as they should go like this
+----------------+
| **|
| ** |
| ** |
| ** |
| ** |
| ** |
| ** |
|** |
+----------------+
To make the texture builtin tests pass, they use the mix weights we query from the GPU
even if they are arguably bad. This test is to surface the failure of the GPU
to use mix weights the approximate a linear interpolation.
We allow the AMD case as but disallow extreme Intel case. WebGPU implementations
are supposed to work around this issue by poly-filling on devices that fail this test.
`
)
.params(u => u.combine('stage', kShaderStages))
.fn(async t => {
const { stage } = t.params;
const weights = await queryMipLevelMixWeightsForDevice(t, t.params.stage);
validateWeights(t, stage, 'textureSampleLevel', weights.sampleLevelWeights);
validateWeights(t, stage, 'textureSampleGrad', weights.softwareMixToGPUMixGradWeights);
});