export const description = `
GPUExternalTexture expiration mechanism validation tests.
`;
import { AllFeaturesMaxLimitsGPUTest } from '../.././gpu_test.js';
import { makeTestGroup } from '../../../common/framework/test_group.js';
import { assert } from '../../../common/util/util.js';
import {
getVideoElement,
startPlayingAndWaitForVideo,
getVideoFrameFromVideoElement,
waitForNextFrame,
waitForNextTask,
} from '../../web_platform/util.js';
class GPUExternalTextureExpireTest extends AllFeaturesMaxLimitsGPUTest {
submitCommandBuffer(bindGroup: GPUBindGroup, success: boolean): void {
const kHeight = 16;
const kWidth = 16;
const kFormat = 'rgba8unorm';
const colorAttachment = this.createTextureTracked({
format: kFormat,
size: { width: kWidth, height: kHeight, depthOrArrayLayers: 1 },
usage: GPUTextureUsage.COPY_SRC | GPUTextureUsage.RENDER_ATTACHMENT,
});
const passDescriptor = {
colorAttachments: [
{
view: colorAttachment.createView(),
clearValue: [0, 0, 0, 1],
loadOp: 'clear',
storeOp: 'store',
},
],
} as const;
const commandEncoder = this.device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(passDescriptor);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.end();
const commandBuffer = commandEncoder.finish();
this.expectValidationError(() => this.device.queue.submit([commandBuffer]), !success);
}
getDefaultVideoElementAndCheck(): HTMLVideoElement {
const videoElement = getVideoElement(this, 'four-colors-vp9-bt601.webm');
if (!('requestVideoFrameCallback' in videoElement)) {
this.skip('HTMLVideoElement.requestVideoFrameCallback is not supported');
}
return videoElement;
}
getDefaultBindGroupLayout(): GPUBindGroupLayout {
return this.device.createBindGroupLayout({
entries: [{ binding: 0, visibility: GPUShaderStage.FRAGMENT, externalTexture: {} }],
});
}
}
export const g = makeTestGroup(GPUExternalTextureExpireTest);
g.test('import_multiple_times_in_same_task_scope')
.desc(
`
Tests that GPUExternalTexture is valid after been imported in the task.
Tests that in the same task scope, import twice on the same video source may return
the same GPUExternalTexture and bindGroup doesn't need to be updated.
`
)
.params(u =>
u
.combine('sourceType', ['VideoElement', 'VideoFrame'] as const)
)
.fn(async t => {
const sourceType = t.params.sourceType;
const videoElement = t.getDefaultVideoElementAndCheck();
let bindGroup: GPUBindGroup;
let externalTexture: GPUExternalTexture;
await startPlayingAndWaitForVideo(videoElement, async () => {
const source =
sourceType === 'VideoFrame'
? await getVideoFrameFromVideoElement(t, videoElement)
: videoElement;
externalTexture = t.device.importExternalTexture({ source });
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
const mayBeTheSameExternalTexture = t.device.importExternalTexture({ source });
if (externalTexture === mayBeTheSameExternalTexture) {
t.submitCommandBuffer(bindGroup, true);
} else {
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
}
});
});
g.test('import_and_use_in_different_microtask')
.desc(
`
Tests that in the same task scope, imported GPUExternalTexture is valid in
different microtasks.
`
)
.params(u =>
u
.combine('sourceType', ['VideoElement', 'VideoFrame'] as const)
)
.fn(async t => {
const sourceType = t.params.sourceType;
const videoElement = t.getDefaultVideoElementAndCheck();
let bindGroup: GPUBindGroup;
let externalTexture: GPUExternalTexture;
await startPlayingAndWaitForVideo(videoElement, async () => {
const source =
sourceType === 'VideoFrame'
? await getVideoFrameFromVideoElement(t, videoElement)
: videoElement;
queueMicrotask(() => {
externalTexture = t.device.importExternalTexture({ source });
});
queueMicrotask(() => {
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
});
});
});
g.test('import_and_use_in_different_task')
.desc(
`
Tests that in the different task scope, previous imported GPUExternalTexture
should be expired if it is imported from HTMLVideoElment. GPUExternalTexture
imported from WebCodec VideoFrame is not expired.
`
)
.params(u =>
u
.combine('sourceType', ['VideoElement', 'VideoFrame'] as const)
)
.fn(async t => {
const sourceType = t.params.sourceType;
const videoElement = t.getDefaultVideoElementAndCheck();
let bindGroup: GPUBindGroup;
let externalTexture: GPUExternalTexture;
await startPlayingAndWaitForVideo(videoElement, async () => {
const source =
sourceType === 'VideoFrame'
? await getVideoFrameFromVideoElement(t, videoElement)
: videoElement;
externalTexture = t.device.importExternalTexture({ source });
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
});
await waitForNextTask(() => {
t.submitCommandBuffer(bindGroup, sourceType === 'VideoFrame' ? true : false);
});
});
g.test('use_import_to_refresh')
.desc(
`
Tests that in the different task scope, imported GPUExternalTexture
again on the same HTMLVideoElement should return active GPUExternalTexture.
`
)
.fn(async t => {
const videoElement = t.getDefaultVideoElementAndCheck();
let bindGroup: GPUBindGroup;
let externalTexture: GPUExternalTexture;
let source: HTMLVideoElement | VideoFrame;
await startPlayingAndWaitForVideo(videoElement, () => {
source = videoElement;
externalTexture = t.device.importExternalTexture({ source });
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
});
await waitForNextTask(() => {
const mayBeTheSameExternalTexture = t.device.importExternalTexture({ source });
if (externalTexture === mayBeTheSameExternalTexture) {
t.submitCommandBuffer(bindGroup, true);
} else {
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: mayBeTheSameExternalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
}
});
});
g.test('webcodec_video_frame_close_expire_immediately')
.desc(
`
Tests that in the same task scope, imported GPUExternalTexture should be expired
immediately if webcodec VideoFrame.close() is called.
`
)
.fn(async t => {
const videoElement = t.getDefaultVideoElementAndCheck();
let bindGroup: GPUBindGroup;
let externalTexture: GPUExternalTexture;
await startPlayingAndWaitForVideo(videoElement, async () => {
const source = await getVideoFrameFromVideoElement(t, videoElement);
externalTexture = t.device.importExternalTexture({ source });
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
source.close();
t.submitCommandBuffer(bindGroup, false);
});
});
g.test('import_from_different_video_frame')
.desc(
`
Tests that imported GPUExternalTexture from different video frame should
return different GPUExternalTexture objects.
If the frames are from the same HTMLVideoElement source, GPUExternalTexture
with old frame should be expired and not been refreshed again.
`
)
.fn(async t => {
const videoElement = t.getDefaultVideoElementAndCheck();
let bindGroup: GPUBindGroup;
let externalTexture: GPUExternalTexture;
await startPlayingAndWaitForVideo(videoElement, () => {
externalTexture = t.device.importExternalTexture({
source: videoElement,
});
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: externalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
});
await waitForNextFrame(videoElement, () => {
const newValidExternalTexture = t.device.importExternalTexture({
source: videoElement,
});
assert(externalTexture !== newValidExternalTexture);
t.submitCommandBuffer(bindGroup, false);
bindGroup = t.device.createBindGroup({
layout: t.getDefaultBindGroupLayout(),
entries: [{ binding: 0, resource: newValidExternalTexture }],
});
t.submitCommandBuffer(bindGroup, true);
});
});