🏡 index : cold-air-networks/mirror-webgpu-cts.git

export const description = `
This test dedicatedly tests validation of GPUDepthStencilState of createRenderPipeline.
`;

import { makeTestGroup } from '../../../../common/framework/test_group.js';
import { unreachable } from '../../../../common/util/util.js';
import {
  kCompareFunctions,
  kPrimitiveTopology,
  kStencilOperations,
} from '../../../capability_info.js';
import {
  kAllTextureFormats,
  kDepthStencilFormats,
  isDepthOrStencilTextureFormat,
  isDepthTextureFormat,
  isStencilTextureFormat,
} from '../../../format_info.js';
import { getFragmentShaderCodeWithOutput } from '../../../util/shader.js';
import * as vtu from '../validation_test_utils.js';

import { CreateRenderPipelineValidationTest } from './common.js';

export const g = makeTestGroup(CreateRenderPipelineValidationTest);

g.test('format')
  .desc(`The texture format in depthStencilState must be a depth/stencil format.`)
  .params(u =>
    u //
      .combine('isAsync', [false, true])
      .combine('format', kAllTextureFormats)
  )
  .fn(t => {
    const { isAsync, format } = t.params;
    t.skipIfTextureFormatNotSupported(format);

    const descriptor = t.getDescriptor({
      depthStencil: { format, depthWriteEnabled: false, depthCompare: 'always' },
    });

    vtu.doCreateRenderPipelineTest(t, isAsync, isDepthOrStencilTextureFormat(format), descriptor);
  });

g.test('depthCompare_optional')
  .desc(
    `The depthCompare in depthStencilState is optional for stencil-only formats but
    required for formats with a depth if depthCompare is not used for anything.`
  )
  .params(u =>
    u
      .combine('isAsync', [false, true])
      .combine('format', kDepthStencilFormats)
      .beginSubcases()
      .combine('depthCompare', ['always', undefined] as const)
      .combine('depthWriteEnabled', [false, true, undefined] as const)
      .combine('stencilFrontDepthFailOp', ['keep', 'zero'] as const)
      .combine('stencilBackDepthFailOp', ['keep', 'zero'] as const)
  )
  .fn(t => {
    const {
      isAsync,
      format,
      depthCompare,
      depthWriteEnabled,
      stencilFrontDepthFailOp,
      stencilBackDepthFailOp,
    } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const descriptor = t.getDescriptor({
      depthStencil: {
        format,
        depthCompare,
        depthWriteEnabled,
        stencilFront: { depthFailOp: stencilFrontDepthFailOp },
        stencilBack: { depthFailOp: stencilBackDepthFailOp },
      },
    });

    const depthFailOpsAreKeep =
      stencilFrontDepthFailOp === 'keep' && stencilBackDepthFailOp === 'keep';
    const stencilStateIsDefault = depthFailOpsAreKeep;
    let success = true;
    if (depthWriteEnabled || (depthCompare && depthCompare !== 'always')) {
      if (!isDepthTextureFormat(format)) success = false;
    }
    if (!stencilStateIsDefault) {
      if (!isStencilTextureFormat(format)) success = false;
    }
    if (isDepthTextureFormat(format)) {
      if (depthWriteEnabled === undefined) success = false;
      if (depthWriteEnabled || !depthFailOpsAreKeep) {
        if (depthCompare === undefined) success = false;
      }
    }

    vtu.doCreateRenderPipelineTest(t, isAsync, success, descriptor);
  });

g.test('depthWriteEnabled_optional')
  .desc(
    `The depthWriteEnabled in depthStencilState is optional for stencil-only formats but required for formats with a depth.`
  )
  .params(u => u.combine('isAsync', [false, true]).combine('format', kDepthStencilFormats))
  .fn(t => {
    const { isAsync, format } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const descriptor = t.getDescriptor({
      depthStencil: { format, depthCompare: 'always', depthWriteEnabled: undefined },
    });

    vtu.doCreateRenderPipelineTest(t, isAsync, !isDepthTextureFormat(format), descriptor);
  });

g.test('depth_test')
  .desc(
    `Depth aspect must be contained in the format if depth test is enabled in depthStencilState.`
  )
  .params(u =>
    u
      .combine('isAsync', [false, true])
      .combine('format', kDepthStencilFormats)
      .combine('depthCompare', kCompareFunctions)
  )
  .fn(t => {
    const { isAsync, format, depthCompare } = t.params;
    t.skipIfTextureFormatNotSupported(format);

    const descriptor = t.getDescriptor({
      depthStencil: { format, depthCompare, depthWriteEnabled: false },
    });

    const depthTestEnabled = depthCompare !== undefined && depthCompare !== 'always';
    vtu.doCreateRenderPipelineTest(
      t,
      isAsync,
      !depthTestEnabled || isDepthTextureFormat(format),
      descriptor
    );
  });

g.test('depth_write')
  .desc(
    `Depth aspect must be contained in the format if depth write is enabled in depthStencilState.`
  )
  .params(u =>
    u
      .combine('isAsync', [false, true])
      .combine('format', kDepthStencilFormats)
      .combine('depthWriteEnabled', [false, true])
  )
  .fn(t => {
    const { isAsync, format, depthWriteEnabled } = t.params;
    t.skipIfTextureFormatNotSupported(format);

    const descriptor = t.getDescriptor({
      depthStencil: { format, depthWriteEnabled, depthCompare: 'always' },
    });
    vtu.doCreateRenderPipelineTest(
      t,
      isAsync,
      !depthWriteEnabled || isDepthTextureFormat(format),
      descriptor
    );
  });

g.test('depth_write,frag_depth')
  .desc(`Depth aspect must be contained in the format if frag_depth is written in fragment stage.`)
  .params(u =>
    u.combine('isAsync', [false, true]).combine('format', [undefined, ...kDepthStencilFormats])
  )
  .fn(t => {
    const { isAsync, format } = t.params;
    t.skipIfTextureFormatNotSupported(format);

    const descriptor = t.getDescriptor({
      // Keep one color target so that the pipeline is still valid with no depth stencil target.
      targets: [{ format: 'rgba8unorm' }],
      depthStencil: format
        ? { format, depthWriteEnabled: true, depthCompare: 'always' }
        : undefined,
      fragmentShaderCode: getFragmentShaderCodeWithOutput(
        [{ values: [1, 1, 1, 1], plainType: 'f32', componentCount: 4 }],
        { value: 0.5 }
      ),
    });

    const hasDepth = format ? isDepthTextureFormat(format) : false;
    vtu.doCreateRenderPipelineTest(t, isAsync, hasDepth, descriptor);
  });

g.test('depth_bias')
  .desc(`Depth bias parameters are only valid with triangle topologies.`)
  .params(u =>
    u
      .combine('isAsync', [false, true])
      .combine('topology', kPrimitiveTopology)
      .beginSubcases()
      .combineWithParams([
        {},
        { depthBias: -1 },
        { depthBias: 0 },
        { depthBias: 1 },
        { depthBiasSlopeScale: -1 },
        { depthBiasSlopeScale: 0 },
        { depthBiasSlopeScale: 1 },
        { depthBiasClamp: -1 },
        { depthBiasClamp: 0 },
        { depthBiasClamp: 1 },
      ])
  )
  .fn(t => {
    const { isAsync, topology, depthBias, depthBiasSlopeScale, depthBiasClamp } = t.params;

    if (t.isCompatibility && !!depthBiasClamp) {
      t.skip('depthBiasClamp must be 0 on compatibility mode');
    }

    const isTriangleTopology = topology === 'triangle-list' || topology === 'triangle-strip';
    const hasDepthBias = !!depthBias || !!depthBiasSlopeScale || !!depthBiasClamp;
    const shouldSucceed = !hasDepthBias || isTriangleTopology;

    const descriptor = t.getDescriptor({
      primitive: { topology },
      depthStencil: {
        format: 'depth24plus',
        depthWriteEnabled: true,
        depthCompare: 'less-equal',
        depthBias,
        depthBiasSlopeScale,
        depthBiasClamp,
      },
    });
    vtu.doCreateRenderPipelineTest(t, isAsync, shouldSucceed, descriptor);
  });

g.test('stencil_test')
  .desc(
    `Stencil aspect must be contained in the format if stencil test is enabled in depthStencilState.`
  )
  .params(u =>
    u
      .combine('isAsync', [false, true])
      .combine('format', kDepthStencilFormats)
      .combine('face', ['front', 'back'] as const)
      .combine('compare', [undefined, ...kCompareFunctions])
  )
  .fn(t => {
    const { isAsync, format, face, compare } = t.params;
    t.skipIfTextureFormatNotSupported(format);

    let descriptor: GPURenderPipelineDescriptor;
    if (face === 'front') {
      descriptor = t.getDescriptor({
        depthStencil: {
          format,
          depthWriteEnabled: false,
          depthCompare: 'always',
          stencilFront: { compare },
        },
      });
    } else {
      descriptor = t.getDescriptor({
        depthStencil: {
          format,
          depthWriteEnabled: false,
          depthCompare: 'always',
          stencilBack: { compare },
        },
      });
    }

    const stencilTestEnabled = compare !== undefined && compare !== 'always';
    vtu.doCreateRenderPipelineTest(
      t,
      isAsync,
      !stencilTestEnabled || isStencilTextureFormat(format),
      descriptor
    );
  });

g.test('stencil_write')
  .desc(
    `Stencil aspect must be contained in the format if stencil write is enabled in depthStencilState.`
  )
  .params(u =>
    u
      .combine('isAsync', [false, true])
      .combine('format', kDepthStencilFormats)
      .combine('faceAndOpType', [
        'frontFailOp',
        'frontDepthFailOp',
        'frontPassOp',
        'backFailOp',
        'backDepthFailOp',
        'backPassOp',
      ] as const)
      .combine('op', [undefined, ...kStencilOperations])
  )
  .fn(t => {
    const { isAsync, format, faceAndOpType, op } = t.params;
    t.skipIfTextureFormatNotSupported(format);

    const common = {
      format,
      depthWriteEnabled: false,
      depthCompare: 'always' as GPUCompareFunction,
    };
    let depthStencil: GPUDepthStencilState;
    switch (faceAndOpType) {
      case 'frontFailOp':
        depthStencil = { ...common, stencilFront: { failOp: op } };
        break;
      case 'frontDepthFailOp':
        depthStencil = { ...common, stencilFront: { depthFailOp: op } };
        break;
      case 'frontPassOp':
        depthStencil = { ...common, stencilFront: { passOp: op } };
        break;
      case 'backFailOp':
        depthStencil = { ...common, stencilBack: { failOp: op } };
        break;
      case 'backDepthFailOp':
        depthStencil = { ...common, stencilBack: { depthFailOp: op } };
        break;
      case 'backPassOp':
        depthStencil = { ...common, stencilBack: { passOp: op } };
        break;
      default:
        unreachable();
    }
    const descriptor = t.getDescriptor({ depthStencil });

    const stencilWriteEnabled = op !== undefined && op !== 'keep';
    vtu.doCreateRenderPipelineTest(
      t,
      isAsync,
      !stencilWriteEnabled || isStencilTextureFormat(format),
      descriptor
    );
  });