🏡 index : cold-air-networks/mirror-webgpu-cts.git

export const description = `
Tests for device lost induced via destroy.
  - Tests that prior to device destruction, valid APIs do not generate errors (control case).
  - After device destruction, runs the same APIs. No expected observable results, so test crash or future failures are the only current failure indicators.
`;

import { makeTestGroup } from '../../../../../common/framework/test_group.js';
import { assert } from '../../../../../common/util/util.js';
import {
  allBindingEntries,
  bindingTypeInfo,
  kBindableResources,
  kBufferUsageKeys,
  kBufferUsageInfo,
  kBufferUsageCopy,
  kBufferUsageCopyInfo,
  kQueryTypes,
  kTextureUsageType,
  kTextureUsageTypeInfo,
  kTextureUsageCopy,
  kTextureUsageCopyInfo,
  kShaderStageKeys,
} from '../../../../capability_info.js';
import {
  getBlockInfoForColorTextureFormat,
  kCompressedTextureFormats,
  kRegularTextureFormats,
  kPossibleColorRenderableTextureFormats,
  getBlockInfoForTextureFormat,
  isTextureFormatPossiblyUsableAsColorRenderAttachment,
  isTextureFormatPossiblyStorageReadable,
} from '../../../../format_info.js';
import { AllFeaturesMaxLimitsGPUTest } from '../../../../gpu_test.js';
import { CommandBufferMaker, EncoderType } from '../../../../util/command_buffer_maker.js';
import {
  createCanvas,
  kAllCanvasTypes,
  kValidCanvasContextIds,
} from '../../../../util/create_elements.js';
import {
  startPlayingAndWaitForVideo,
  getVideoElement,
  getVideoFrameFromVideoElement,
} from '../../../../web_platform/util.js';
import * as vtu from '../../validation_test_utils.js';

const kCommandValidationStages = ['finish', 'submit'];
type CommandValidationStage = (typeof kCommandValidationStages)[number];

class DeviceDestroyTests extends AllFeaturesMaxLimitsGPUTest {
  /**
   * Expects that `fn` does not produce any errors before the device is destroyed, and then calls
   * `fn` after the device is destroyed without any specific expectation. If `awaitLost` is true, we
   * also wait for device.lost to resolve before executing `fn` in the destroy case.
   */
  async executeAfterDestroy(fn: () => void, awaitLost: boolean): Promise<void> {
    this.expectDeviceLost('destroyed');

    this.expectValidationError(fn, false);
    this.device.destroy();
    if (awaitLost) {
      const lostInfo = await this.device.lost;
      this.expect(lostInfo.reason === 'destroyed');
    }
    fn();
  }

  /**
   * Expects that encoders can finish and submit the resulting commands before the device is
   * destroyed, then repeats the same process after the device is destroyed without any specific
   * expectations.
   * There are two valid stages: 'finish' and 'submit'.
   *   'finish': Tests [encode, finish] and [encoder, destroy, finish]
   *   'submit': Tests [encoder, finish, submit] and [encoder, finish, destroy, submit]
   */
  async executeCommandsAfterDestroy<T extends EncoderType>(
    stage: CommandValidationStage,
    awaitLost: boolean,
    encoderType: T,
    fn: (maker: CommandBufferMaker<T>) => CommandBufferMaker<T>
  ): Promise<void> {
    this.expectDeviceLost('destroyed');

    switch (stage) {
      case 'finish': {
        // Control case
        fn(this.createEncoder(encoderType)).validateFinish(true);
        // Validation case
        const encoder = fn(this.createEncoder(encoderType));
        await this.executeAfterDestroy(() => {
          encoder.finish();
        }, awaitLost);
        break;
      }
      case 'submit': {
        // Control case
        fn(this.createEncoder(encoderType)).validateFinishAndSubmit(true, true);
        // Validation case
        const commands = fn(this.createEncoder(encoderType)).validateFinish(true);
        await this.executeAfterDestroy(() => {
          this.queue.submit([commands]);
        }, awaitLost);
        break;
      }
    }
  }
}

export const g = makeTestGroup(DeviceDestroyTests);

g.test('createBuffer')
  .desc(
    `
Tests creating buffers on destroyed device. Tests valid combinations of:
  - Various usages
  - Mapped at creation or not
  `
  )
  .params(u =>
    u
      .combine('usageType', kBufferUsageKeys)

      .combine('usageCopy', kBufferUsageCopy)
      .combine('awaitLost', [true, false])
      .filter(({ usageType, usageCopy }) => {
        if (usageType === 'COPY_SRC' || usageType === 'COPY_DST') {
          return false;
        }
        if (usageType === 'MAP_READ') {
          return usageCopy === 'COPY_NONE' || usageCopy === 'COPY_DST';
        }
        if (usageType === 'MAP_WRITE') {
          return usageCopy === 'COPY_NONE' || usageCopy === 'COPY_SRC';
        }
        return true;
      })
      .combine('mappedAtCreation', [true, false])
  )
  .fn(async t => {
    const { awaitLost, usageType, usageCopy, mappedAtCreation } = t.params;
    await t.executeAfterDestroy(() => {
      t.createBufferTracked({
        size: 16,
        usage: kBufferUsageInfo[usageType] | kBufferUsageCopyInfo[usageCopy],
        mappedAtCreation,
      });
    }, awaitLost);
  });

g.test('createTexture,2d,uncompressed_format')
  .desc(
    `
Tests creating 2d uncompressed textures on destroyed device. Tests valid combinations of:
  - Various uncompressed texture formats
  - Various usages
  `
  )
  .params(u =>
    u
      .combine('format', kRegularTextureFormats)

      .combine('usageType', kTextureUsageType)
      .combine('usageCopy', kTextureUsageCopy)
      .combine('awaitLost', [true, false])
      .filter(({ format, usageType }) => {
        return !(
          (!isTextureFormatPossiblyUsableAsColorRenderAttachment(format) &&
            usageType === 'render') ||
          (!isTextureFormatPossiblyStorageReadable(format) && usageType === 'storage')
        );
      })
  )
  .fn(async t => {
    const { awaitLost, format, usageType, usageCopy } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const { blockWidth, blockHeight } = getBlockInfoForTextureFormat(format);
    await t.executeAfterDestroy(() => {
      t.createTextureTracked({
        size: { width: blockWidth, height: blockHeight },
        usage: kTextureUsageTypeInfo[usageType] | kTextureUsageCopyInfo[usageCopy],
        format,
      });
    }, awaitLost);
  });

g.test('createTexture,2d,compressed_format')
  .desc(
    `
Tests creating 2d compressed textures on destroyed device. Tests valid combinations of:
  - Various compressed texture formats
  - Various usages
  `
  )
  .params(u =>
    u
      .combine('format', kCompressedTextureFormats)

      .combine('usageType', kTextureUsageType)
      .combine('usageCopy', kTextureUsageCopy)
      .combine('awaitLost', [true, false])
      .filter(({ format, usageType }) => {
        return !(
          (!isTextureFormatPossiblyUsableAsColorRenderAttachment(format) &&
            usageType === 'render') ||
          (!isTextureFormatPossiblyStorageReadable(format) && usageType === 'storage')
        );
      })
  )
  .fn(async t => {
    const { awaitLost, format, usageType, usageCopy } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const { blockWidth, blockHeight } = getBlockInfoForColorTextureFormat(format);
    await t.executeAfterDestroy(() => {
      t.createTextureTracked({
        size: { width: blockWidth, height: blockHeight },
        usage: kTextureUsageTypeInfo[usageType] | kTextureUsageCopyInfo[usageCopy],
        format,
      });
    }, awaitLost);
  });

g.test('createView,2d,uncompressed_format')
  .desc(
    `
Tests creating texture views on 2d uncompressed textures from destroyed device. Tests valid combinations of:
  - Various uncompressed texture formats
  - Various usages
  `
  )
  .params(u =>
    u
      .combine('format', kRegularTextureFormats)

      .combine('usageType', kTextureUsageType)
      .combine('usageCopy', kTextureUsageCopy)
      .combine('awaitLost', [true, false])
      .filter(({ format, usageType }) => {
        return !(
          (!isTextureFormatPossiblyUsableAsColorRenderAttachment(format) &&
            usageType === 'render') ||
          (!isTextureFormatPossiblyStorageReadable(format) && usageType === 'storage')
        );
      })
  )
  .fn(async t => {
    const { awaitLost, format, usageType, usageCopy } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const { blockWidth, blockHeight } = getBlockInfoForTextureFormat(format);
    const texture = t.createTextureTracked({
      size: { width: blockWidth, height: blockHeight },
      usage: kTextureUsageTypeInfo[usageType] | kTextureUsageCopyInfo[usageCopy],
      format,
    });
    await t.executeAfterDestroy(() => {
      texture.createView({ format });
    }, awaitLost);
  });

g.test('createView,2d,compressed_format')
  .desc(
    `
Tests creating texture views on 2d compressed textures from destroyed device. Tests valid combinations of:
  - Various compressed texture formats
  - Various usages
  `
  )
  .params(u =>
    u
      .combine('format', kCompressedTextureFormats)

      .combine('usageType', kTextureUsageType)
      .combine('usageCopy', kTextureUsageCopy)
      .combine('awaitLost', [true, false])
      .filter(({ format, usageType }) => {
        return !(
          (!isTextureFormatPossiblyUsableAsColorRenderAttachment(format) &&
            usageType === 'render') ||
          (!isTextureFormatPossiblyStorageReadable(format) && usageType === 'storage')
        );
      })
  )
  .fn(async t => {
    const { awaitLost, format, usageType, usageCopy } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const { blockWidth, blockHeight } = getBlockInfoForColorTextureFormat(format);
    const texture = t.createTextureTracked({
      size: { width: blockWidth, height: blockHeight },
      usage: kTextureUsageTypeInfo[usageType] | kTextureUsageCopyInfo[usageCopy],
      format,
    });
    await t.executeAfterDestroy(() => {
      texture.createView({ format });
    }, awaitLost);
  });

g.test('createSampler')
  .desc(
    `
Tests creating samplers on destroyed device.
  `
  )
  .params(u => u.combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost } = t.params;
    await t.executeAfterDestroy(() => {
      t.device.createSampler();
    }, awaitLost);
  });

g.test('createBindGroupLayout')
  .desc(
    `
Tests creating bind group layouts on destroyed device. Tests valid combinations of:
  - Various valid binding entries
  - Maximum set of visibility for each binding entry
  `
  )
  .params(u => u.combine('entry', allBindingEntries(false)).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost, entry } = t.params;
    const visibility = bindingTypeInfo(entry).validStages;
    await t.executeAfterDestroy(() => {
      t.device.createBindGroupLayout({
        entries: [{ binding: 0, visibility, ...entry }],
      });
    }, awaitLost);
  });

g.test('createBindGroup')
  .desc(
    `
Tests creating bind group on destroyed device. Tests valid combinations of:
  - Various bound resource types
  - Various valid binding entries
  - Maximum set of visibility for each binding entry
  `
  )
  .desc(`A destroyed device should not be able to create any valid bind groups.`)
  .params(u =>
    u
      .combine('resourceType', kBindableResources)
      .combine('entry', allBindingEntries(false))
      .filter(({ resourceType, entry }) => {
        const info = bindingTypeInfo(entry);
        switch (info.resource) {
          // Either type of sampler may be bound to a filtering sampler binding.
          case 'filtSamp':
            return resourceType === 'filtSamp' || resourceType === 'nonFiltSamp';
          // But only non-filtering samplers can be used with non-filtering sampler bindings.
          case 'nonFiltSamp':
            return resourceType === 'nonFiltSamp';
          default:
            return info.resource === resourceType;
        }
      })

      .combine('awaitLost', [true, false])
  )
  .fn(async t => {
    const { awaitLost, resourceType, entry } = t.params;
    const visibility = bindingTypeInfo(entry).validStages;
    const layout = t.device.createBindGroupLayout({
      entries: [{ binding: 0, visibility, ...entry }],
    });
    const resource = vtu.getBindingResource(t, resourceType);
    await t.executeAfterDestroy(() => {
      t.device.createBindGroup({ layout, entries: [{ binding: 0, resource }] });
    }, awaitLost);
  });

g.test('createPipelineLayout')
  .desc(
    `
Tests creating pipeline layouts on destroyed device. Tests valid combinations of:
  - Various bind groups with valid binding entries
  - Maximum set of visibility for each binding entry
  `
  )
  .params(u => u.combine('entry', allBindingEntries(false)).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost, entry } = t.params;
    const visibility = bindingTypeInfo(entry).validStages;
    const bindGroupLayout = t.device.createBindGroupLayout({
      entries: [{ binding: 0, visibility, ...entry }],
    });
    await t.executeAfterDestroy(() => {
      t.device.createPipelineLayout({
        bindGroupLayouts: [bindGroupLayout],
      });
    }, awaitLost);
  });

g.test('createShaderModule')
  .desc(
    `
Tests creating shader modules on destroyed device.
  - Tests all shader stages: vertex, fragment, compute
  `
  )
  .params(u => u.combine('stage', kShaderStageKeys).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost, stage } = t.params;
    await t.executeAfterDestroy(() => {
      t.device.createShaderModule({ code: vtu.getNoOpShaderCode(stage) });
    }, awaitLost);
  });

g.test('createComputePipeline')
  .desc(
    `
Tests creating compute pipeline on destroyed device.
  - Tests with a valid no-op compute shader
  `
  )
  .params(u => u.combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost } = t.params;
    const cShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('COMPUTE') });
    await t.executeAfterDestroy(() => {
      t.device.createComputePipeline({
        layout: 'auto',
        compute: { module: cShader, entryPoint: 'main' },
      });
    }, awaitLost);
  });

g.test('createRenderPipeline')
  .desc(
    `
Tests creating render pipeline on destroyed device.
  - Tests with valid no-op vertex and fragment shaders
  `
  )
  .params(u => u.combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost } = t.params;
    const vShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('VERTEX') });
    const fShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('FRAGMENT') });
    await t.executeAfterDestroy(() => {
      t.device.createRenderPipeline({
        layout: 'auto',
        vertex: { module: vShader, entryPoint: 'main' },
        fragment: {
          module: fShader,
          entryPoint: 'main',
          targets: [{ format: 'rgba8unorm', writeMask: 0 }],
        },
      });
    }, awaitLost);
  });

g.test('createComputePipelineAsync')
  .desc(
    `
Tests creating a pipeline asynchronously while destroying the device and on a destroyed device
- valid={true, false}, use an invalid or valid pipeline descriptor
- awaitLost={true, false}, check results before/after waiting for the device lost promise
  `
  )
  .params(u => u.combine('valid', [true, false]).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { valid, awaitLost } = t.params;
    const cShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('COMPUTE') });
    const fn = () =>
      t.device.createComputePipelineAsync({
        layout: 'auto',
        compute: { module: cShader, entryPoint: valid ? 'main' : 'does_not_exist' },
      });

    // Kick off async creation
    const p = fn();

    // Track whether or not the device is lost.
    let isLost = false;
    void t.device.lost.then(() => {
      isLost = true;
    });

    if (valid) {
      // The async creation should resolve successfully.
      t.shouldResolve(
        (async () => {
          const pipeline = await p;
          assert(pipeline instanceof GPUComputePipeline, 'Pipeline was not a GPUComputePipeline');
        })()
      );
    } else {
      // The async creation should resolve successfully if the device is lost.
      // If the device is not lost, it should see a validation error.
      // Note: this could be a race!
      t.shouldResolve(
        p.then(
          pipeline => {
            assert(
              isLost,
              'Invalid async creation should "succeed" if the device is already lost.'
            );
            assert(pipeline instanceof GPUComputePipeline, 'Pipeline was not a GPUComputePipeline');
          },
          err => {
            assert(
              !isLost,
              'Invalid async creation should only fail if the device is not yet lost.'
            );
            assert(err instanceof GPUPipelineError, 'Error was not a GPUPipelineError');
            assert(err.reason === 'validation', 'Expected validation error');
          }
        )
      );
    }

    // Destroy the device, and expect it to be lost.
    t.expectDeviceLost('destroyed');
    t.device.destroy();
    if (awaitLost) {
      const lostInfo = await t.device.lost;
      t.expect(lostInfo.reason === 'destroyed');
    }

    // After device destroy, creation should still resolve successfully.
    t.shouldResolve(
      (async () => {
        const pipeline = await fn();
        assert(pipeline instanceof GPUComputePipeline, 'Pipeline was not a GPUComputePipeline');
      })()
    );
  });

g.test('createRenderPipelineAsync')
  .desc(
    `
Tests creating a pipeline asynchronously while destroying the device and on a destroyed device
- valid={true, false}, use an invalid or valid pipeline descriptor
- awaitLost={true, false}, check results before/after waiting for the device lost promise
  `
  )
  .params(u => u.combine('valid', [true, false]).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { valid, awaitLost } = t.params;
    const vShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('VERTEX') });
    const fShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('FRAGMENT') });
    const fn = () =>
      t.device.createRenderPipelineAsync({
        layout: 'auto',
        vertex: { module: vShader, entryPoint: 'main' },
        fragment: {
          module: fShader,
          entryPoint: valid ? 'main' : 'does_not_exist',
          targets: [{ format: 'rgba8unorm', writeMask: 0 }],
        },
      });

    // Kick off async creation
    const p = fn();

    // Track whether or not the device is lost.
    let isLost = false;
    void t.device.lost.then(() => {
      isLost = true;
    });

    if (valid) {
      // The async creation should resolve successfully.
      t.shouldResolve(
        (async () => {
          const pipeline = await p;
          assert(pipeline instanceof GPURenderPipeline, 'Pipeline was not a GPURenderPipeline');
        })()
      );
    } else {
      // The async creation should resolve successfully if the device is lost.
      // If the device is not lost, it should see a validation error.
      // Note: this could be a race!
      t.shouldResolve(
        p.then(
          pipeline => {
            assert(
              isLost,
              'Invalid async creation should "succeed" if the device is already lost.'
            );
            assert(pipeline instanceof GPURenderPipeline, 'Pipeline was not a GPURenderPipeline');
          },
          err => {
            assert(
              !isLost,
              'Invalid async creation should only fail if the device is not yet lost.'
            );
            assert(err instanceof GPUPipelineError, 'Error was not a GPUPipelineError');
            assert(err.reason === 'validation', 'Expected validation error');
          }
        )
      );
    }

    // Destroy the device, and expect it to be lost.
    t.expectDeviceLost('destroyed');
    t.device.destroy();
    if (awaitLost) {
      const lostInfo = await t.device.lost;
      t.expect(lostInfo.reason === 'destroyed');
    }

    // After device destroy, creation should still resolve successfully.
    t.shouldResolve(
      (async () => {
        const pipeline = await fn();
        assert(pipeline instanceof GPURenderPipeline, 'Pipeline was not a GPURenderPipeline');
      })()
    );
  });

g.test('createCommandEncoder')
  .desc(
    `
Tests creating command encoders on destroyed device.
  `
  )
  .params(u => u.combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost } = t.params;
    await t.executeAfterDestroy(() => {
      t.device.createCommandEncoder();
    }, awaitLost);
  });

g.test('createRenderBundleEncoder')
  .desc(
    `
Tests creating render bundle encoders on destroyed device.
  - Tests various renderable texture color formats
  `
  )
  .params(u =>
    u.combine('format', kPossibleColorRenderableTextureFormats).combine('awaitLost', [true, false])
  )
  .fn(async t => {
    const { awaitLost, format } = t.params;
    t.skipIfTextureFormatNotUsableAsRenderAttachment(format);
    await t.executeAfterDestroy(() => {
      t.device.createRenderBundleEncoder({ colorFormats: [format] });
    }, awaitLost);
  });

g.test('createQuerySet')
  .desc(
    `
Tests creating query sets on destroyed device.
  - Tests various query set types
  `
  )
  .params(u => u.combine('type', kQueryTypes).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost, type } = t.params;
    t.skipIfDeviceDoesNotSupportQueryType(type);
    await t.executeAfterDestroy(() => {
      t.createQuerySetTracked({ type, count: 4 });
    }, awaitLost);
  });

g.test('importExternalTexture')
  .desc(
    `
Tests import external texture on destroyed device. Tests valid combinations of:
  - Various valid source type
  `
  )
  .params(u =>
    u
      .combine('sourceType', ['VideoElement', 'VideoFrame'] as const)

      .combine('awaitLost', [true, false])
  )
  .fn(async t => {
    const { awaitLost, sourceType } = t.params;

    const videoElement = getVideoElement(t, 'four-colors-vp9-bt601.webm');
    if (!('requestVideoFrameCallback' in videoElement)) {
      t.skip('HTMLVideoElement.requestVideoFrameCallback is not supported');
    }

    let source: HTMLVideoElement | VideoFrame;
    await startPlayingAndWaitForVideo(videoElement, async () => {
      source =
        sourceType === 'VideoFrame'
          ? await getVideoFrameFromVideoElement(t, videoElement)
          : videoElement;

      await t.executeAfterDestroy(() => {
        t.device.createBindGroup({
          layout: t.device.createBindGroupLayout({
            entries: [{ binding: 0, visibility: GPUShaderStage.FRAGMENT, externalTexture: {} }],
          }),
          entries: [
            {
              binding: 0,
              resource: t.device.importExternalTexture({ source }),
            },
          ],
        });
      }, awaitLost);
    });
  });

g.test('command,copyBufferToBuffer')
  .desc(
    `
Tests copyBufferToBuffer command with various uncompressed formats on destroyed device.
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const kBufferSize = 16;
    const src = t.createBufferTracked({
      size: kBufferSize,
      usage: GPUBufferUsage.COPY_SRC,
    });
    const dst = t.createBufferTracked({
      size: kBufferSize,
      usage: GPUBufferUsage.COPY_DST,
    });
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'non-pass', maker => {
      maker.encoder.copyBufferToBuffer(src, 0, dst, 0, kBufferSize);
      return maker;
    });
  });

g.test('command,copyBufferToTexture')
  .desc(
    `
Tests copyBufferToTexture command on destroyed device.
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const format = 'rgba32uint';
    const { bytesPerBlock, blockWidth, blockHeight } = getBlockInfoForColorTextureFormat(format);
    const src = {
      buffer: t.createBufferTracked({
        size: bytesPerBlock,
        usage: GPUBufferUsage.COPY_SRC,
      }),
    };
    const dst = {
      texture: t.createTextureTracked({
        size: { width: blockWidth, height: blockHeight },
        usage: GPUTextureUsage.COPY_DST,
        format,
      }),
    };
    const copySize = { width: blockWidth, height: blockHeight };
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'non-pass', maker => {
      maker.encoder.copyBufferToTexture(src, dst, copySize);
      return maker;
    });
  });

g.test('command,copyTextureToBuffer')
  .desc(
    `
Tests copyTextureToBuffer command on destroyed device.
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const format = 'rgba32uint';
    const { bytesPerBlock, blockWidth, blockHeight } = getBlockInfoForColorTextureFormat(format);
    const src = {
      texture: t.createTextureTracked({
        size: { width: blockWidth, height: blockHeight },
        usage: GPUTextureUsage.COPY_SRC,
        format,
      }),
    };
    const dst = {
      buffer: t.createBufferTracked({
        size: bytesPerBlock,
        usage: GPUBufferUsage.COPY_DST,
      }),
    };
    const copySize = { width: blockWidth, height: blockHeight };
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'non-pass', maker => {
      maker.encoder.copyTextureToBuffer(src, dst, copySize);
      return maker;
    });
  });

g.test('command,copyTextureToTexture')
  .desc(
    `
Tests copyTextureToTexture command on destroyed device.
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const format = 'rgba32uint';
    const { blockWidth, blockHeight } = getBlockInfoForColorTextureFormat(format);
    const src = {
      texture: t.createTextureTracked({
        size: { width: blockWidth, height: blockHeight },
        usage: GPUTextureUsage.COPY_SRC,
        format,
      }),
    };
    const dst = {
      texture: t.createTextureTracked({
        size: { width: blockWidth, height: blockHeight },
        usage: GPUBufferUsage.COPY_DST,
        format,
      }),
    };
    const copySize = { width: blockWidth, height: blockHeight };
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'non-pass', maker => {
      maker.encoder.copyTextureToTexture(src, dst, copySize);
      return maker;
    });
  });

g.test('command,clearBuffer')
  .desc(
    `
Tests encoding and finishing a clearBuffer command on destroyed device.
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const kBufferSize = 16;
    const buffer = t.createBufferTracked({
      size: kBufferSize,
      usage: GPUBufferUsage.COPY_SRC,
    });
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'non-pass', maker => {
      maker.encoder.clearBuffer(buffer, 0, kBufferSize);
      return maker;
    });
  });

g.test('command,resolveQuerySet')
  .desc(
    `
Tests encoding and finishing a resolveQuerySet command on destroyed device.
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const kQueryCount = 2;
    const querySet = vtu.createQuerySetWithState(t, 'valid');
    const destination = vtu.createBufferWithState(t, 'valid', {
      size: kQueryCount * 8,
      usage: GPUBufferUsage.QUERY_RESOLVE,
    });
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'non-pass', maker => {
      maker.encoder.resolveQuerySet(querySet, 0, 1, destination, 0);
      return maker;
    });
  });

g.test('command,computePass,dispatch')
  .desc(
    `
Tests encoding and dispatching a simple valid compute pass on destroyed device.
  - Binds valid pipeline and bindgroups, then dispatches
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const cShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('COMPUTE') });
    const pipeline = t.device.createComputePipeline({
      layout: 'auto',
      compute: { module: cShader, entryPoint: 'main' },
    });
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'compute pass', maker => {
      maker.encoder.setPipeline(pipeline);
      maker.encoder.dispatchWorkgroups(1);
      return maker;
    });
  });

g.test('command,renderPass,draw')
  .desc(
    `
Tests encoding and finishing a simple valid render pass on destroyed device.
  - Binds valid pipeline and bindgroups, then draws
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const vShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('VERTEX') });
    const fShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('FRAGMENT') });
    const pipeline = t.device.createRenderPipeline({
      layout: 'auto',
      vertex: { module: vShader, entryPoint: 'main' },
      fragment: {
        module: fShader,
        entryPoint: 'main',
        targets: [{ format: 'rgba8unorm', writeMask: 0 }],
      },
    });
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'render pass', maker => {
      maker.encoder.setPipeline(pipeline);
      maker.encoder.draw(0);
      return maker;
    });
  });

g.test('command,renderPass,renderBundle')
  .desc(
    `
Tests encoding and drawing a render pass including a render bundle on destroyed device.
  - Binds valid pipeline and bindgroups, executes render bundle, then draws
  - Tests finishing encoding on destroyed device
  - Tests submitting command on destroyed device
  `
  )
  .params(u => u.combine('stage', kCommandValidationStages).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { stage, awaitLost } = t.params;
    const vShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('VERTEX') });
    const fShader = t.device.createShaderModule({ code: vtu.getNoOpShaderCode('FRAGMENT') });
    const pipeline = t.device.createRenderPipeline({
      layout: 'auto',
      vertex: { module: vShader, entryPoint: 'main' },
      fragment: {
        module: fShader,
        entryPoint: 'main',
        targets: [{ format: 'rgba8unorm', writeMask: 0 }],
      },
    });
    await t.executeCommandsAfterDestroy(stage, awaitLost, 'render bundle', maker => {
      maker.encoder.setPipeline(pipeline);
      maker.encoder.draw(0);
      return maker;
    });
  });

g.test('queue,writeBuffer')
  .desc(
    `
Tests writeBuffer on queue on destroyed device.
  `
  )
  .params(u => u.combine('numElements', [4, 8, 16]).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { numElements, awaitLost } = t.params;
    const buffer = t.createBufferTracked({
      size: numElements,
      usage: GPUBufferUsage.COPY_DST,
    });
    const data = new Uint8Array(numElements);
    await t.executeAfterDestroy(() => {
      t.device.queue.writeBuffer(buffer, 0, data);
    }, awaitLost);
  });

g.test('queue,writeTexture,2d,uncompressed_format')
  .desc(
    `
Tests writeTexture on queue on destroyed device with uncompressed formats.
  `
  )
  .params(u => u.combine('format', kRegularTextureFormats).combine('awaitLost', [true, false]))
  .fn(async t => {
    const { format, awaitLost } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const { blockWidth, blockHeight, bytesPerBlock } = getBlockInfoForTextureFormat(format);
    const data = new Uint8Array(bytesPerBlock!);
    const texture = t.createTextureTracked({
      size: { width: blockWidth, height: blockHeight },
      usage: GPUTextureUsage.COPY_DST,
      format,
    });
    await t.executeAfterDestroy(() => {
      t.device.queue.writeTexture(
        { texture },
        data,
        {},
        { width: blockWidth, height: blockHeight }
      );
    }, awaitLost);
  });

g.test('queue,writeTexture,2d,compressed_format')
  .desc(
    `
Tests writeTexture on queue on destroyed device with compressed formats.
  `
  )
  .params(u =>
    u
      .combine('format', kCompressedTextureFormats)

      .combine('awaitLost', [true, false])
  )
  .fn(async t => {
    const { format, awaitLost } = t.params;
    t.skipIfTextureFormatNotSupported(format);
    const { blockWidth, blockHeight, bytesPerBlock } = getBlockInfoForColorTextureFormat(format);
    const data = new Uint8Array(bytesPerBlock);
    const texture = t.createTextureTracked({
      size: { width: blockWidth, height: blockHeight },
      usage: GPUTextureUsage.COPY_DST,
      format,
    });
    await t.executeAfterDestroy(() => {
      t.device.queue.writeTexture(
        { texture },
        data,
        {},
        { width: blockWidth, height: blockHeight }
      );
    }, awaitLost);
  });

g.test('queue,copyExternalImageToTexture,canvas')
  .desc(
    `
Tests copyExternalImageToTexture from canvas on queue on destroyed device.
  `
  )
  .params(u =>
    u
      .combine('canvasType', kAllCanvasTypes)
      .combine('contextType', kValidCanvasContextIds)

      .combine('awaitLost', [true, false])
  )
  .fn(async t => {
    const { canvasType, contextType, awaitLost } = t.params;
    const canvas = createCanvas(t, canvasType, 1, 1);
    const texture = t.createTextureTracked({
      size: { width: 1, height: 1 },
      format: 'bgra8unorm',
      usage: GPUTextureUsage.COPY_DST,
    });

    const ctx = (canvas as unknown as HTMLCanvasElement).getContext(contextType);
    if (ctx === null) {
      t.skip('Failed to get context for canvas element');
      return;
    }
    t.tryTrackForCleanup(ctx);

    await t.executeAfterDestroy(() => {
      t.device.queue.copyExternalImageToTexture(
        { source: canvas },
        { texture },
        { width: 1, height: 1 }
      );
    }, awaitLost);
  });

g.test('queue,copyExternalImageToTexture,imageBitmap')
  .desc(
    `
Tests copyExternalImageToTexture from canvas on queue on destroyed device.
  `
  )
  .params(u => u.combine('awaitLost', [true, false]))
  .fn(async t => {
    const { awaitLost } = t.params;
    if (typeof createImageBitmap === 'undefined') {
      t.skip('Creating ImageBitmaps is not supported.');
    }
    const imageBitmap = await createImageBitmap(new ImageData(new Uint8ClampedArray(4), 1, 1));

    const texture = t.createTextureTracked({
      size: { width: 1, height: 1 },
      format: 'bgra8unorm',
      usage: GPUTextureUsage.COPY_DST,
    });

    await t.executeAfterDestroy(() => {
      t.device.queue.copyExternalImageToTexture(
        { source: imageBitmap },
        { texture },
        { width: 1, height: 1 }
      );
    }, awaitLost);
  });