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import {
  kCreatePipelineTypes,
  kMaximumLimitBaseParams,
  makeLimitTestGroup,
} from './limit_utils.js';

const limit = 'maxBindingsPerBindGroup';
export const { g, description } = makeLimitTestGroup(limit);

g.test('createBindGroupLayout,at_over')
  .desc(`Test using createBindGroupLayout at and over ${limit} limit`)
  .params(kMaximumLimitBaseParams)
  .fn(async t => {
    const { limitTest, testValueName } = t.params;
    await t.testDeviceWithRequestedMaximumLimits(
      limitTest,
      testValueName,
      async ({ device, testValue, shouldError }) => {
        await t.expectValidationError(() => {
          device.createBindGroupLayout({
            entries: [
              {
                binding: testValue - 1,
                visibility: GPUShaderStage.VERTEX,
                buffer: {},
              },
            ],
          });
        }, shouldError);
      }
    );
  });

g.test('createPipeline,at_over')
  .desc(
    `Test using createRenderPipeline(Async) and createComputePipeline(Async) at and over ${limit} limit`
  )
  .params(
    kMaximumLimitBaseParams
      .combine('createPipelineType', kCreatePipelineTypes)
      .combine('async', [false, true] as const)
  )
  .fn(async t => {
    const { limitTest, testValueName, createPipelineType, async } = t.params;
    await t.testDeviceWithRequestedMaximumLimits(
      limitTest,
      testValueName,
      async ({ device, testValue, shouldError }) => {
        const lastIndex = testValue - 1;

        const code = t.getBindingIndexWGSLForPipelineType(createPipelineType, lastIndex);
        const module = device.createShaderModule({ code });

        await t.testCreatePipeline(createPipelineType, async, module, shouldError, code);
      }
    );
  });

g.test('validate')
  .desc(`Test ${limit} matches the spec limits`)
  .fn(t => {
    const { adapter, adapterLimit } = t;
    const maxBindingsPerShaderStage =
      adapter.limits.maxSampledTexturesPerShaderStage +
      adapter.limits.maxSamplersPerShaderStage +
      adapter.limits.maxStorageBuffersPerShaderStage +
      adapter.limits.maxStorageTexturesPerShaderStage +
      adapter.limits.maxUniformBuffersPerShaderStage;
    const maxShaderStagesPerPipeline = 2;
    const minMaxBindingsPerBindGroup = maxBindingsPerShaderStage * maxShaderStagesPerPipeline;
    t.expect(
      adapterLimit >= minMaxBindingsPerBindGroup,
      `maxBindingsPerBindGroup(${adapterLimit}) >= maxBindingsPerShaderStage(${maxBindingsPerShaderStage}) * maxShaderStagesPerPipeline(${maxShaderStagesPerPipeline} = (${minMaxBindingsPerBindGroup}))`
    );
  });