export const description = `
This test dedicatedly tests createRenderPipeline validation issues related to the shader modules.
Note: entry point matching tests are in ../shader_module/entry_point.spec.ts
`;
import { makeTestGroup } from '../../../../common/framework/test_group.js';
import {
getFragmentShaderCodeWithOutput,
kDefaultVertexShaderCode,
kDefaultFragmentShaderCode,
} from '../../../util/shader.js';
import * as vtu from '../validation_test_utils.js';
import { CreateRenderPipelineValidationTest } from './common.js';
export const g = makeTestGroup(CreateRenderPipelineValidationTest);
const values = [0, 1, 0, 1];
g.test('device_mismatch')
.desc(
'Tests createRenderPipeline(Async) cannot be called with a shader module created from another device'
)
.paramsSubcasesOnly(u =>
u.combine('isAsync', [true, false]).combineWithParams([
{ vertex_mismatched: false, fragment_mismatched: false, _success: true },
{ vertex_mismatched: true, fragment_mismatched: false, _success: false },
{ vertex_mismatched: false, fragment_mismatched: true, _success: false },
])
)
.beforeAllSubcases(t => t.usesMismatchedDevice())
.fn(t => {
const { isAsync, vertex_mismatched, fragment_mismatched, _success } = t.params;
const code = `
@vertex fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
}
`;
const descriptor = {
vertex: {
module: vertex_mismatched
? t.mismatchedDevice.createShaderModule({ code })
: t.device.createShaderModule({ code }),
entryPoint: 'main',
},
fragment: {
module: fragment_mismatched
? t.mismatchedDevice.createShaderModule({
code: getFragmentShaderCodeWithOutput([
{ values, plainType: 'f32', componentCount: 4 },
]),
})
: t.device.createShaderModule({
code: getFragmentShaderCodeWithOutput([
{ values, plainType: 'f32', componentCount: 4 },
]),
}),
entryPoint: 'main',
targets: [{ format: 'rgba8unorm' }] as const,
},
layout: t.getPipelineLayout(),
};
vtu.doCreateRenderPipelineTest(t, isAsync, _success, descriptor);
});
g.test('invalid,vertex')
.desc(`Tests shader module must be valid.`)
.params(u => u.combine('isAsync', [true, false]).combine('isVertexShaderValid', [true, false]))
.fn(t => {
const { isAsync, isVertexShaderValid } = t.params;
vtu.doCreateRenderPipelineTest(t, isAsync, isVertexShaderValid, {
layout: 'auto',
vertex: {
module: isVertexShaderValid
? t.device.createShaderModule({
code: kDefaultVertexShaderCode,
})
: vtu.createInvalidShaderModule(t),
entryPoint: 'main',
},
fragment: {
targets: [{ format: 'rgba8unorm' }],
module: t.device.createShaderModule({
code: `@fragment fn main() -> @location(0) vec4f { return vec4f(0); }`,
}),
},
});
});
g.test('invalid,fragment')
.desc(`Tests shader module must be valid.`)
.params(u => u.combine('isAsync', [true, false]).combine('isFragmentShaderValid', [true, false]))
.fn(t => {
const { isAsync, isFragmentShaderValid } = t.params;
vtu.doCreateRenderPipelineTest(t, isAsync, isFragmentShaderValid, {
layout: 'auto',
vertex: {
module: t.device.createShaderModule({
code: kDefaultVertexShaderCode,
}),
entryPoint: 'main',
},
fragment: {
module: isFragmentShaderValid
? t.device.createShaderModule({
code: kDefaultFragmentShaderCode,
})
: vtu.createInvalidShaderModule(t),
entryPoint: 'main',
targets: [{ format: 'rgba8unorm' }],
},
});
});