export const description = `Stress tests covering usage of very large textures.`;import { makeTestGroup } from '../../common/framework/test_group.js';import { GPUTest } from '../../webgpu/gpu_test.js';export const g = makeTestGroup(GPUTest);g.test('loading,2d').desc(`Tests execution of shaders loading values from very large (up to at least8192x8192) 2D textures. The texture size is selected according to the limitsupported by the GPUDevice.`).unimplemented();g.test('loading,2d_array').desc(`Tests execution of shaders loading values from very large (up to at least8192x8192x2048) arrays of 2D textures. The texture and array size is selectedaccording to limits supported by the GPUDevice.`).unimplemented();g.test('loading,3d').desc(`Tests execution of shaders loading values from very large (up to at least2048x2048x2048) textures. The texture size is selected according to the limitsupported by the GPUDevice.`).unimplemented();g.test('sampling,2d').desc(`Tests execution of shaders sampling values from very large (up to at least8192x8192) 2D textures. The texture size is selected according to the limitsupported by the GPUDevice.`).unimplemented();g.test('sampling,2d_array').desc(`Tests execution of shaders sampling values from very large (up to at least8192x8192x2048) arrays of 2D textures. The texture and array size is selectedaccording to limits supported by the GPUDevice.`).unimplemented();g.test('sampling,3d').desc(`Tests execution of shaders sampling values from very large (up to at least2048x2048x2048) textures. The texture size is selected according to the limitsupported by the GPUDevice.`).unimplemented();