export const description = `
Here we test the validation for draw functions, mainly the buffer access validation. All four types
of draw calls are tested, and test that validation errors do / don't occur for certain call type
and parameters as expect.
`;
import { makeTestGroup } from '../../../../../../common/framework/test_group.js';
import {
kPrimitiveTopology,
kIndexFormat,
kVertexFormatInfo,
} from '../../../../../capability_info.js';
import { GPUTest, AllFeaturesMaxLimitsGPUTest } from '../../../../../gpu_test.js';
import * as vtu from '../../../validation_test_utils.js';
type VertexAttrib<A> = A & { shaderLocation: number };
type VertexBuffer<V, A> = V & {
slot: number;
attributes: VertexAttrib<A>[];
};
type VertexState<V, A> = VertexBuffer<V, A>[];
type VertexLayoutState<V, A> = VertexState<
{ stepMode: GPUVertexStepMode; arrayStride: number } & V,
{ format: GPUVertexFormat; offset: number } & A
>;
interface DrawIndexedParameter {
indexCount: number;
instanceCount?: number;
firstIndex?: number;
baseVertex?: number;
firstInstance?: number;
}
function callDrawIndexed(
test: GPUTest,
encoder: GPURenderCommandsMixin,
drawType: 'drawIndexed' | 'drawIndexedIndirect',
param: DrawIndexedParameter
) {
switch (drawType) {
case 'drawIndexed': {
encoder.drawIndexed(
param.indexCount,
param.instanceCount ?? 1,
param.firstIndex ?? 0,
param.baseVertex ?? 0,
param.firstInstance ?? 0
);
break;
}
case 'drawIndexedIndirect': {
const indirectArray = new Int32Array([
param.indexCount,
param.instanceCount ?? 1,
param.firstIndex ?? 0,
param.baseVertex ?? 0,
param.firstInstance ?? 0,
]);
const indirectBuffer = test.makeBufferWithContents(indirectArray, GPUBufferUsage.INDIRECT);
encoder.drawIndexedIndirect(indirectBuffer, 0);
break;
}
}
}
interface DrawParameter {
vertexCount: number;
instanceCount?: number;
firstVertex?: number;
firstInstance?: number;
}
function callDraw(
test: GPUTest,
encoder: GPURenderCommandsMixin,
drawType: 'draw' | 'drawIndirect',
param: DrawParameter
) {
switch (drawType) {
case 'draw': {
encoder.draw(
param.vertexCount,
param.instanceCount ?? 1,
param.firstVertex ?? 0,
param.firstInstance ?? 0
);
break;
}
case 'drawIndirect': {
const indirectArray = new Int32Array([
param.vertexCount,
param.instanceCount ?? 1,
param.firstVertex ?? 0,
param.firstInstance ?? 0,
]);
const indirectBuffer = test.makeBufferWithContents(indirectArray, GPUBufferUsage.INDIRECT);
encoder.drawIndirect(indirectBuffer, 0);
break;
}
}
}
function makeTestPipeline(
test: AllFeaturesMaxLimitsGPUTest,
buffers: VertexState<
{ stepMode: GPUVertexStepMode; arrayStride: number },
{
offset: number;
format: GPUVertexFormat;
}
>
): GPURenderPipeline {
const bufferLayouts: GPUVertexBufferLayout[] = [];
for (const b of buffers) {
bufferLayouts[b.slot] = b;
}
return test.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: test.device.createShaderModule({
code: vtu.getNoOpShaderCode('VERTEX'),
}),
entryPoint: 'main',
buffers: bufferLayouts,
},
fragment: {
module: test.device.createShaderModule({
code: vtu.getNoOpShaderCode('FRAGMENT'),
}),
entryPoint: 'main',
targets: [{ format: 'rgba8unorm', writeMask: 0 }],
},
primitive: { topology: 'triangle-list' },
});
}
function makeTestPipelineWithVertexAndInstanceBuffer(
test: AllFeaturesMaxLimitsGPUTest,
arrayStride: number,
attributeFormat: GPUVertexFormat,
attributeOffset: number = 0
): GPURenderPipeline {
const vertexBufferLayouts: VertexLayoutState<{}, {}> = [
{
slot: 1,
stepMode: 'vertex',
arrayStride,
attributes: [
{
shaderLocation: 2,
format: attributeFormat,
offset: attributeOffset,
},
],
},
{
slot: 7,
stepMode: 'instance',
arrayStride,
attributes: [
{
shaderLocation: 6,
format: attributeFormat,
offset: attributeOffset,
},
],
},
];
return makeTestPipeline(test, vertexBufferLayouts);
}
const kDefaultParameterForDraw = {
instanceCount: 100,
firstInstance: 100,
};
const kDefaultParameterForNonIndexedDraw = {
vertexCount: 100,
firstVertex: 100,
};
const kDefaultParameterForIndexedDraw = {
indexCount: 100,
firstIndex: 100,
baseVertex: 100,
indexFormat: 'uint16' as GPUIndexFormat,
indexBufferSize: 2 * 200,
};
export const g = makeTestGroup(AllFeaturesMaxLimitsGPUTest);
g.test(`unused_buffer_bound`)
.desc(
`
In this test we test that a small buffer bound to unused buffer slot won't cause validation error.
- All draw commands,
- An unused {index , vertex} buffer with uselessly small range is bound (immediately before draw
call)
`
)
.params(u =>
u
.combine('smallIndexBuffer', [false, true])
.combine('smallVertexBuffer', [false, true])
.combine('smallInstanceBuffer', [false, true])
.beginSubcases()
.combine('drawType', ['draw', 'drawIndexed', 'drawIndirect', 'drawIndexedIndirect'] as const)
.unless(
p =>
p.smallIndexBuffer &&
(p.drawType === 'drawIndexed' || p.drawType === 'drawIndexedIndirect')
)
.combine('bufferOffset', [0, 4])
.combine('boundSize', [0, 1])
)
.fn(t => {
const {
smallIndexBuffer,
smallVertexBuffer,
smallInstanceBuffer,
drawType,
bufferOffset,
boundSize,
} = t.params;
const renderPipeline = vtu.createNoOpRenderPipeline(t);
const bufferSize = bufferOffset + boundSize;
const smallBuffer = vtu.createBufferWithState(t, 'valid', {
size: bufferSize,
usage: GPUBufferUsage.INDEX | GPUBufferUsage.VERTEX,
});
const { indexFormat, indexBufferSize } = kDefaultParameterForIndexedDraw;
const indexBuffer = vtu.createBufferWithState(t, 'valid', {
size: indexBufferSize,
usage: GPUBufferUsage.INDEX,
});
for (const encoderType of ['render bundle', 'render pass'] as const) {
for (const setPipelineBeforeBuffer of [false, true]) {
const commandBufferMaker = t.createEncoder(encoderType);
const renderEncoder = commandBufferMaker.encoder;
if (setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
if (drawType === 'drawIndexed' || drawType === 'drawIndexedIndirect') {
renderEncoder.setIndexBuffer(indexBuffer, indexFormat, 0, indexBufferSize);
} else if (smallIndexBuffer) {
renderEncoder.setIndexBuffer(smallBuffer, indexFormat, bufferOffset, boundSize);
}
if (smallVertexBuffer) {
renderEncoder.setVertexBuffer(1, smallBuffer, bufferOffset, boundSize);
}
if (smallInstanceBuffer) {
renderEncoder.setVertexBuffer(7, smallBuffer, bufferOffset, boundSize);
}
if (!setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
if (drawType === 'draw' || drawType === 'drawIndirect') {
const drawParam: DrawParameter = {
...kDefaultParameterForDraw,
...kDefaultParameterForNonIndexedDraw,
};
callDraw(t, renderEncoder, drawType, drawParam);
} else {
const drawParam: DrawIndexedParameter = {
...kDefaultParameterForDraw,
...kDefaultParameterForIndexedDraw,
};
callDrawIndexed(t, renderEncoder, drawType, drawParam);
}
commandBufferMaker.validateFinishAndSubmit(true, true);
}
}
});
g.test(`index_buffer_format`)
.desc(
`
Check that pipelines with a strip topology require their stripIndexFormat to match the setIndexBuffer calls' indexFormat.
- Issues an indexed draw call after a setPipeline and setIndexBuffer call.
- For all valid (stripIndexFormat, topology) combinations.
- For all setIndexBuffer indexFormats.
- For all render encoders.
- For both orderings of setIndexBuffer and setPipeline.
`
)
.paramsSubcasesOnly(u =>
u
.combine('topology', kPrimitiveTopology)
.combine('stripIndexFormat', [undefined, ...kIndexFormat] as const)
.filter(
p =>
p.topology === 'line-strip' ||
p.topology === 'triangle-strip' ||
p.stripIndexFormat === undefined
)
.combine('indexFormat', kIndexFormat)
.combine('drawType', ['drawIndexed', 'drawIndexedIndirect'] as const)
)
.fn(t => {
const { indexFormat, topology, stripIndexFormat, drawType } = t.params;
const pipeline = t.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: t.device.createShaderModule({ code: vtu.getNoOpShaderCode('VERTEX') }),
},
fragment: {
module: t.device.createShaderModule({ code: vtu.getNoOpShaderCode('FRAGMENT') }),
targets: [{ format: 'rgba8unorm', writeMask: 0 }],
},
primitive: {
topology,
stripIndexFormat,
},
});
const indexBuffer = vtu.createBufferWithState(t, 'valid', {
size: 16,
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
});
const isStrip = topology === 'line-strip' || topology === 'triangle-strip';
const success = !isStrip || stripIndexFormat === indexFormat;
for (const encoderType of ['render bundle', 'render pass'] as const) {
for (const setPipelineBeforeBuffer of [false, true]) {
const commandBufferMaker = t.createEncoder(encoderType);
const renderEncoder = commandBufferMaker.encoder;
if (setPipelineBeforeBuffer) {
renderEncoder.setPipeline(pipeline);
}
renderEncoder.setIndexBuffer(indexBuffer, indexFormat);
if (!setPipelineBeforeBuffer) {
renderEncoder.setPipeline(pipeline);
}
callDrawIndexed(t, renderEncoder, drawType, { indexCount: 3 });
commandBufferMaker.validateFinishAndSubmit(success, true);
}
}
});
g.test(`index_buffer_format_dirtying`)
.desc(
`
Check that the validation for indexFormat matching stripIndexFormat is dirtied if either the pipeline or the index buffer is changed.
`
)
.paramsSubcasesOnly(p =>
p
.combine('dirty', ['pipeline', 'indexBuffer', 'neither'])
.combine('drawType', ['drawIndexed', 'drawIndexedIndirect'] as const)
)
.fn(t => {
const { dirty, drawType } = t.params;
const makeStripIndexPipeline = (
topology: GPUPrimitiveTopology,
stripIndexFormat: GPUIndexFormat
) => {
return t.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: t.device.createShaderModule({ code: vtu.getNoOpShaderCode('VERTEX') }),
},
fragment: {
module: t.device.createShaderModule({ code: vtu.getNoOpShaderCode('FRAGMENT') }),
targets: [{ format: 'rgba8unorm', writeMask: 0 }],
},
primitive: {
topology,
stripIndexFormat,
},
});
};
const pipelineUint32 = makeStripIndexPipeline('triangle-strip', 'uint32');
const pipelineUint16 = makeStripIndexPipeline('triangle-strip', 'uint16');
const indexBuffer = vtu.createBufferWithState(t, 'valid', {
size: 16,
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
});
const success = dirty === 'neither';
for (const encoderType of ['render bundle', 'render pass'] as const) {
const commandBufferMaker = t.createEncoder(encoderType);
const renderEncoder = commandBufferMaker.encoder;
renderEncoder.setPipeline(pipelineUint32);
renderEncoder.setIndexBuffer(indexBuffer, 'uint32');
callDrawIndexed(t, renderEncoder, drawType, { indexCount: 3 });
switch (dirty) {
case 'pipeline':
renderEncoder.setPipeline(pipelineUint16);
break;
case 'indexBuffer':
renderEncoder.setIndexBuffer(indexBuffer, 'uint16');
break;
case 'neither':
break;
}
callDrawIndexed(t, renderEncoder, drawType, { indexCount: 3 });
commandBufferMaker.validateFinishAndSubmit(success, true);
}
});
g.test(`index_buffer_OOB`)
.desc(
`
In this test we test that index buffer OOB is caught as a validation error in drawIndexed, but not in
drawIndexedIndirect as it is GPU-validated.
- Issue an indexed draw call, with the following index buffer states, for {all index formats}:
- range and GPUBuffer are exactly the required size for the draw call
- range is too small but GPUBuffer is still large enough
- range and GPUBuffer are both too small
`
)
.params(u =>
u
.combine('bufferSizeInElements', [10, 100])
.combine('bindingSizeInElements', [10])
.combine('drawIndexCount', [10, 11])
.combine('drawType', ['drawIndexed', 'drawIndexedIndirect'] as const)
.beginSubcases()
.combine('indexFormat', ['uint16', 'uint32'] as GPUIndexFormat[])
)
.fn(t => {
const { indexFormat, bindingSizeInElements, bufferSizeInElements, drawIndexCount, drawType } =
t.params;
const indexElementSize = indexFormat === 'uint16' ? 2 : 4;
const bindingSize = bindingSizeInElements * indexElementSize;
const bufferSize = bufferSizeInElements * indexElementSize;
const desc: GPUBufferDescriptor = {
size: bufferSize,
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
};
const indexBuffer = vtu.createBufferWithState(t, 'valid', desc);
const drawCallParam: DrawIndexedParameter = {
indexCount: drawIndexCount,
};
const isFinishSuccess =
drawIndexCount <= bindingSizeInElements || drawType === 'drawIndexedIndirect';
const renderPipeline = vtu.createNoOpRenderPipeline(t);
for (const encoderType of ['render bundle', 'render pass'] as const) {
for (const setPipelineBeforeBuffer of [false, true]) {
const commandBufferMaker = t.createEncoder(encoderType);
const renderEncoder = commandBufferMaker.encoder;
if (setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
renderEncoder.setIndexBuffer(indexBuffer, indexFormat, 0, bindingSize);
if (!setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
callDrawIndexed(t, renderEncoder, drawType, drawCallParam);
commandBufferMaker.validateFinishAndSubmit(isFinishSuccess, true);
}
}
});
g.test(`vertex_buffer_OOB`)
.desc(
`
In this test we test the vertex buffer OOB validation in draw calls. Specifically, only vertex step
mode buffer OOB in draw and instance step mode buffer OOB in draw and drawIndexed are CPU-validated.
Other cases are handled by robust access and no validation error occurs.
- Test that:
- Draw call needs to read {=, >} any bound vertex buffer range, with GPUBuffer that is {large
enough, exactly the size of bound range}
- Binding size = 0 (ensure it's not treated as a special case)
- x= weird buffer offset values
- x= weird attribute offset values
- x= weird arrayStride values
- x= {render pass, render bundle}
- For vertex step mode vertex buffer,
- Test that:
- vertexCount largeish
- firstVertex {=, >} 0
- arrayStride is 0 and bound buffer size too small
- (vertexCount + firstVertex) is zero
- Validation error occurs in:
- draw
- drawIndexed with a zero array stride vertex step mode buffer OOB
- Otherwise no validation error in drawIndexed, draIndirect and drawIndexedIndirect
- For instance step mode vertex buffer,
- Test with draw and drawIndexed:
- instanceCount largeish
- firstInstance {=, >} 0
- arrayStride is 0 and bound buffer size too small
- (instanceCount + firstInstance) is zero
- Validation error occurs in draw and drawIndexed
- No validation error in drawIndirect and drawIndexedIndirect
In this test, we use a a render pipeline requiring one vertex step mode with different vertex buffer
layouts (attribute offset, array stride, vertex format). Then for a given drawing parameter set (e.g.,
vertexCount, instanceCount, firstVertex, indexCount), we calculate the exactly required size for
vertex step mode vertex buffer. Then, we generate buffer parameters (i.e. GPU buffer size,
binding offset and binding size) for all buffers, covering both (bound size == required size),
(bound size == required size - 1), and (bound size == 0), and test that draw and drawIndexed will
success/error as expected. Such set of buffer parameters should include cases like weird offset values.
`
)
.params(u =>
u
.combine('type', ['draw', 'drawIndexed', 'drawIndirect', 'drawIndexedIndirect'] as const)
.combineWithParams([
{ VBSize: 'exact', IBSize: 'exact' },
{ VBSize: 'zero', IBSize: 'exact' },
{ VBSize: 'oneTooSmall', IBSize: 'exact' },
{ VBSize: 'exact', IBSize: 'zero' },
{ VBSize: 'exact', IBSize: 'oneTooSmall' },
] as const)
.combine('AStride', ['zero', 'exact', 'oversize'] as const)
.beginSubcases()
.combine('VStride0', [false, true] as const)
.combine('IStride0', [false, true] as const)
.combine('offset', [0, 1, 2, 7])
.combine('setBufferOffset', [200])
.combine('attributeFormat', ['snorm8x2', 'float32', 'float16x4'] as GPUVertexFormat[])
.expandWithParams(p =>
p.VStride0
? [{ firstVertex: 0, vertexCount: 0 }]
: [
{ firstVertex: 0, vertexCount: 1 },
{ firstVertex: 0, vertexCount: 10000 },
{ firstVertex: 10000, vertexCount: 0 },
{ firstVertex: 10000, vertexCount: 10000 },
]
)
.expandWithParams(p =>
p.IStride0
? [{ firstInstance: 0, instanceCount: 0 }]
: [
{ firstInstance: 0, instanceCount: 1 },
{ firstInstance: 0, instanceCount: 10000 },
{ firstInstance: 10000, instanceCount: 0 },
{ firstInstance: 10000, instanceCount: 10000 },
]
)
.unless(p => p.vertexCount === 10000 && p.instanceCount === 10000)
)
.fn(t => {
const {
type: drawType,
VBSize: boundVertexBufferSizeState,
IBSize: boundInstanceBufferSizeState,
VStride0: zeroVertexStrideCount,
IStride0: zeroInstanceStrideCount,
AStride: arrayStrideState,
offset: attributeOffsetFactor,
setBufferOffset,
attributeFormat,
vertexCount,
instanceCount,
firstVertex,
firstInstance,
} = t.params;
const attributeFormatInfo = kVertexFormatInfo[attributeFormat];
const formatSize = attributeFormatInfo.byteSize;
const attributeOffset = attributeOffsetFactor * Math.min(4, formatSize);
const lastStride = attributeOffset + formatSize;
let arrayStride = 0;
if (arrayStrideState !== 'zero') {
arrayStride = lastStride;
if (arrayStrideState === 'oversize') {
arrayStride = arrayStride + 20;
}
arrayStride = arrayStride + (-arrayStride & 3);
}
const calcSetBufferSize = (
boundBufferSizeState: 'zero' | 'oneTooSmall' | 'exact',
strideCount: number
): number => {
let requiredBufferSize: number;
if (strideCount > 0) {
requiredBufferSize = arrayStride * (strideCount - 1) + lastStride;
} else {
requiredBufferSize = lastStride;
}
let setBufferSize: number;
switch (boundBufferSizeState) {
case 'zero': {
setBufferSize = 0;
break;
}
case 'oneTooSmall': {
setBufferSize = requiredBufferSize - 1;
break;
}
case 'exact': {
setBufferSize = requiredBufferSize;
break;
}
}
return setBufferSize;
};
const strideCountForVertexBuffer = firstVertex + vertexCount;
const setVertexBufferSize = calcSetBufferSize(
boundVertexBufferSizeState,
strideCountForVertexBuffer
);
const vertexBufferSize = setBufferOffset + setVertexBufferSize;
const strideCountForInstanceBuffer = firstInstance + instanceCount;
const setInstanceBufferSize = calcSetBufferSize(
boundInstanceBufferSizeState,
strideCountForInstanceBuffer
);
const instanceBufferSize = setBufferOffset + setInstanceBufferSize;
const vertexBuffer = vtu.createBufferWithState(t, 'valid', {
size: vertexBufferSize,
usage: GPUBufferUsage.VERTEX,
});
const instanceBuffer = vtu.createBufferWithState(t, 'valid', {
size: instanceBufferSize,
usage: GPUBufferUsage.VERTEX,
});
const renderPipeline = makeTestPipelineWithVertexAndInstanceBuffer(
t,
arrayStride,
attributeFormat,
attributeOffset
);
for (const encoderType of ['render bundle', 'render pass'] as const) {
for (const setPipelineBeforeBuffer of [false, true]) {
const commandBufferMaker = t.createEncoder(encoderType);
const renderEncoder = commandBufferMaker.encoder;
if (setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
renderEncoder.setVertexBuffer(1, vertexBuffer, setBufferOffset, setVertexBufferSize);
renderEncoder.setVertexBuffer(7, instanceBuffer, setBufferOffset, setInstanceBufferSize);
if (!setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
if (drawType === 'draw' || drawType === 'drawIndirect') {
const drawParam: DrawParameter = {
vertexCount,
instanceCount,
firstVertex,
firstInstance,
};
callDraw(t, renderEncoder, drawType, drawParam);
} else {
const { indexFormat, indexCount, firstIndex, indexBufferSize } =
kDefaultParameterForIndexedDraw;
const desc: GPUBufferDescriptor = {
size: indexBufferSize,
usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
};
const indexBuffer = vtu.createBufferWithState(t, 'valid', desc);
const drawParam: DrawIndexedParameter = {
indexCount,
instanceCount,
firstIndex,
baseVertex: firstVertex,
firstInstance,
};
renderEncoder.setIndexBuffer(indexBuffer, indexFormat, 0, indexBufferSize);
callDrawIndexed(t, renderEncoder, drawType, drawParam);
}
const isVertexBufferOOB =
boundVertexBufferSizeState !== 'exact' &&
drawType === 'draw' &&
!zeroVertexStrideCount;
const isInstanceBufferOOB =
boundInstanceBufferSizeState !== 'exact' &&
(drawType === 'draw' || drawType === 'drawIndexed') &&
!zeroInstanceStrideCount;
const isFinishSuccess = !isVertexBufferOOB && !isInstanceBufferOOB;
commandBufferMaker.validateFinishAndSubmit(isFinishSuccess, true);
}
}
});
g.test(`buffer_binding_overlap`)
.desc(
`
In this test we test that binding one GPU buffer to multiple vertex buffer slot or both vertex
buffer slot and index buffer will cause no validation error, with completely/partial overlap.
- x= all draw types
TODO: The "Factor" parameters don't necessarily guarantee that we test all configurations
of buffers overlapping or not. This test should be refactored to test specific overlap cases,
and have fewer total parameterizations.
See https://github.com/gpuweb/cts/pull/3122#discussion_r1378623214
`
)
.params(u =>
u
.combine('drawType', ['draw', 'drawIndexed', 'drawIndirect', 'drawIndexedIndirect'] as const)
.beginSubcases()
.combine('vertexBoundOffestFactor', [0, 0.5, 1, 1.5, 2])
.combine('instanceBoundOffestFactor', [0, 0.5, 1, 1.5, 2])
.combine('indexBoundOffestFactor', [0, 0.5, 1, 1.5, 2])
.combine('arrayStrideState', ['zero', 'exact', 'oversize'] as const)
)
.fn(t => {
const {
drawType,
vertexBoundOffestFactor,
instanceBoundOffestFactor,
indexBoundOffestFactor,
arrayStrideState,
} = t.params;
const attributeFormat = 'float32x4';
const attributeFormatInfo = kVertexFormatInfo[attributeFormat];
const formatSize = attributeFormatInfo.byteSize;
const attributeOffset = 0;
const lastStride = attributeOffset + formatSize;
let arrayStride = 0;
if (arrayStrideState !== 'zero') {
arrayStride = lastStride;
if (arrayStrideState === 'oversize') {
arrayStride = arrayStride + 20;
}
arrayStride = arrayStride + (-arrayStride & 3);
}
const calcAttributeBufferSize = (strideCount: number): number => {
let requiredBufferSize: number;
if (strideCount > 0) {
requiredBufferSize = arrayStride * (strideCount - 1) + lastStride;
} else {
requiredBufferSize = lastStride;
}
return requiredBufferSize;
};
const calcSetBufferOffset = (requiredSetBufferSize: number, offsetFactor: number): number => {
const offset = Math.ceil(requiredSetBufferSize * offsetFactor);
const alignedOffset = offset + (-offset & 3);
return alignedOffset;
};
const { vertexCount, firstVertex } = kDefaultParameterForNonIndexedDraw;
const strideCountForVertexBuffer = firstVertex + vertexCount;
const setVertexBufferSize = calcAttributeBufferSize(strideCountForVertexBuffer);
const setVertexBufferOffset = calcSetBufferOffset(setVertexBufferSize, vertexBoundOffestFactor);
let requiredBufferSize = setVertexBufferOffset + setVertexBufferSize;
const { instanceCount, firstInstance } = kDefaultParameterForDraw;
const strideCountForInstanceBuffer = firstInstance + instanceCount;
const setInstanceBufferSize = calcAttributeBufferSize(strideCountForInstanceBuffer);
const setInstanceBufferOffset = calcSetBufferOffset(
setInstanceBufferSize,
instanceBoundOffestFactor
);
requiredBufferSize = Math.max(
requiredBufferSize,
setInstanceBufferOffset + setInstanceBufferSize
);
const { indexBufferSize: setIndexBufferSize, indexFormat } = kDefaultParameterForIndexedDraw;
const setIndexBufferOffset = calcSetBufferOffset(setIndexBufferSize, indexBoundOffestFactor);
requiredBufferSize = Math.max(requiredBufferSize, setIndexBufferOffset + setIndexBufferSize);
const sharedBuffer = vtu.createBufferWithState(t, 'valid', {
size: requiredBufferSize,
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.INDEX,
});
const renderPipeline = makeTestPipelineWithVertexAndInstanceBuffer(
t,
arrayStride,
attributeFormat
);
for (const encoderType of ['render bundle', 'render pass'] as const) {
for (const setPipelineBeforeBuffer of [false, true]) {
const commandBufferMaker = t.createEncoder(encoderType);
const renderEncoder = commandBufferMaker.encoder;
if (setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
renderEncoder.setVertexBuffer(1, sharedBuffer, setVertexBufferOffset, setVertexBufferSize);
renderEncoder.setVertexBuffer(
7,
sharedBuffer,
setInstanceBufferOffset,
setInstanceBufferSize
);
renderEncoder.setIndexBuffer(
sharedBuffer,
indexFormat,
setIndexBufferOffset,
setIndexBufferSize
);
if (!setPipelineBeforeBuffer) {
renderEncoder.setPipeline(renderPipeline);
}
if (drawType === 'draw' || drawType === 'drawIndirect') {
const drawParam: DrawParameter = {
...kDefaultParameterForDraw,
...kDefaultParameterForNonIndexedDraw,
};
callDraw(t, renderEncoder, drawType, drawParam);
} else {
const drawParam: DrawIndexedParameter = {
...kDefaultParameterForDraw,
...kDefaultParameterForIndexedDraw,
};
callDrawIndexed(t, renderEncoder, drawType, drawParam);
}
commandBufferMaker.validateFinishAndSubmit(true, true);
}
}
});
g.test(`last_buffer_setting_take_account`)
.desc(
`
In this test we test that only the last setting for a buffer slot take account.
- All (non/indexed, in/direct) draw commands
- setPl, setVB, setIB, draw, {setPl,setVB,setIB,nothing (control)}, then a larger draw that
wouldn't have been valid before that
`
)
.unimplemented();
g.test(`max_draw_count`)
.desc(
`
In this test we test that draw count which exceeds
GPURenderPassDescriptor.maxDrawCount causes validation error on
GPUCommandEncoder.finish(). The test sets specified maxDrawCount,
calls specified draw call specified times with or without bundles,
and checks whether GPUCommandEncoder.finish() causes a validation error.
- x= whether to use a bundle for the first half of the draw calls
- x= whether to use a bundle for the second half of the draw calls
- x= several different draw counts
- x= several different maxDrawCounts
`
)
.params(u =>
u
.combine('bundleFirstHalf', [false, true])
.combine('bundleSecondHalf', [false, true])
.combine('maxDrawCount', [0, 1, 4, 16])
.beginSubcases()
.expand('drawCount', p => new Set([0, p.maxDrawCount, p.maxDrawCount + 1]))
)
.fn(t => {
const { bundleFirstHalf, bundleSecondHalf, maxDrawCount, drawCount } = t.params;
const colorFormat = 'rgba8unorm';
const colorTexture = t.createTextureTracked({
size: { width: 1, height: 1, depthOrArrayLayers: 1 },
format: colorFormat,
mipLevelCount: 1,
sampleCount: 1,
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const pipeline = t.device.createRenderPipeline({
layout: 'auto',
vertex: {
module: t.device.createShaderModule({
code: `
@vertex fn main() -> @builtin(position) vec4<f32> {
return vec4<f32>();
}
`,
}),
entryPoint: 'main',
},
fragment: {
module: t.device.createShaderModule({
code: `@fragment fn main() {}`,
}),
entryPoint: 'main',
targets: [{ format: colorFormat, writeMask: 0 }],
},
});
const indexBuffer = t.makeBufferWithContents(new Uint16Array([0, 0, 0]), GPUBufferUsage.INDEX);
const indirectBuffer = t.makeBufferWithContents(
new Uint32Array([3, 1, 0, 0]),
GPUBufferUsage.INDIRECT
);
const indexedIndirectBuffer = t.makeBufferWithContents(
new Uint32Array([3, 1, 0, 0, 0]),
GPUBufferUsage.INDIRECT
);
const commandEncoder = t.device.createCommandEncoder();
const renderPassEncoder = commandEncoder.beginRenderPass({
colorAttachments: [
{
view: colorTexture.createView(),
loadOp: 'clear',
storeOp: 'store',
},
],
maxDrawCount,
});
const firstHalfEncoder = bundleFirstHalf
? t.device.createRenderBundleEncoder({
colorFormats: [colorFormat],
})
: renderPassEncoder;
const secondHalfEncoder = bundleSecondHalf
? t.device.createRenderBundleEncoder({
colorFormats: [colorFormat],
})
: renderPassEncoder;
firstHalfEncoder.setPipeline(pipeline);
firstHalfEncoder.setIndexBuffer(indexBuffer, 'uint16');
secondHalfEncoder.setPipeline(pipeline);
secondHalfEncoder.setIndexBuffer(indexBuffer, 'uint16');
const halfDrawCount = Math.floor(drawCount / 2);
for (let i = 0; i < drawCount; i++) {
const encoder = i < halfDrawCount ? firstHalfEncoder : secondHalfEncoder;
if (i % 4 === 0) {
encoder.draw(3);
}
if (i % 4 === 1) {
encoder.drawIndexed(3);
}
if (i % 4 === 2) {
encoder.drawIndirect(indirectBuffer, 0);
}
if (i % 4 === 3) {
encoder.drawIndexedIndirect(indexedIndirectBuffer, 0);
}
}
const bundles = [];
if (bundleFirstHalf) {
bundles.push((firstHalfEncoder as GPURenderBundleEncoder).finish());
}
if (bundleSecondHalf) {
bundles.push((secondHalfEncoder as GPURenderBundleEncoder).finish());
}
if (bundles.length > 0) {
renderPassEncoder.executeBundles(bundles);
}
renderPassEncoder.end();
t.expectValidationError(() => {
commandEncoder.finish();
}, drawCount > maxDrawCount);
});