*
* Copyright 2025 Adam Masciola
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
#include <gio/gio.h>
#include <gtk/gtk.h>
#include <libdex.h>
G_BEGIN_DECLS
#define BZ_TYPE_ASYNC_TEXTURE (bz_async_texture_get_type ())
G_DECLARE_FINAL_TYPE (BzAsyncTexture, bz_async_texture, BZ, ASYNC_TEXTURE, GObject)
BzAsyncTexture *
bz_async_texture_new (GFile *source,
GFile *cache_into);
BzAsyncTexture *
bz_async_texture_new_with_size (GFile *source,
GFile *cache_into,
int width,
int height);
BzAsyncTexture *
bz_async_texture_new_lazy (GFile *source,
GFile *cache_into);
BzAsyncTexture *
bz_async_texture_new_lazy_with_size (GFile *source,
GFile *cache_into,
int width,
int height);
GFile *
bz_async_texture_get_source (BzAsyncTexture *self);
const char *
bz_async_texture_get_source_uri (BzAsyncTexture *self);
GFile *
bz_async_texture_get_cache_into (BzAsyncTexture *self);
const char *
bz_async_texture_get_cache_into_path (BzAsyncTexture *self);
int
bz_async_texture_get_width (BzAsyncTexture *self);
int
bz_async_texture_get_height (BzAsyncTexture *self);
gboolean
bz_async_texture_get_loaded (BzAsyncTexture *self);
GdkTexture *
bz_async_texture_dup_texture (BzAsyncTexture *self);
DexFuture *
bz_async_texture_dup_future (BzAsyncTexture *self);
DexFuture *
bz_async_texture_dup_icon_future (BzAsyncTexture *self);
void
bz_async_texture_ensure (BzAsyncTexture *self);
void
bz_async_texture_cancel (BzAsyncTexture *self);
gboolean
bz_async_texture_is_loading (BzAsyncTexture *self);
G_END_DECLS