/* bz-async-texture.h * * Copyright 2025 Adam Masciola * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * SPDX-License-Identifier: GPL-3.0-or-later */ #pragma once #include #include #include G_BEGIN_DECLS #define BZ_TYPE_ASYNC_TEXTURE (bz_async_texture_get_type ()) G_DECLARE_FINAL_TYPE (BzAsyncTexture, bz_async_texture, BZ, ASYNC_TEXTURE, GObject) BzAsyncTexture * bz_async_texture_new (GFile *source, GFile *cache_into); BzAsyncTexture * bz_async_texture_new_with_size (GFile *source, GFile *cache_into, int width, int height); BzAsyncTexture * bz_async_texture_new_lazy (GFile *source, GFile *cache_into); BzAsyncTexture * bz_async_texture_new_lazy_with_size (GFile *source, GFile *cache_into, int width, int height); GFile * bz_async_texture_get_source (BzAsyncTexture *self); const char * bz_async_texture_get_source_uri (BzAsyncTexture *self); GFile * bz_async_texture_get_cache_into (BzAsyncTexture *self); const char * bz_async_texture_get_cache_into_path (BzAsyncTexture *self); int bz_async_texture_get_width (BzAsyncTexture *self); int bz_async_texture_get_height (BzAsyncTexture *self); gboolean bz_async_texture_get_loaded (BzAsyncTexture *self); GdkTexture * bz_async_texture_dup_texture (BzAsyncTexture *self); DexFuture * bz_async_texture_dup_future (BzAsyncTexture *self); DexFuture * bz_async_texture_dup_icon_future (BzAsyncTexture *self); void bz_async_texture_ensure (BzAsyncTexture *self); void bz_async_texture_cancel (BzAsyncTexture *self); gboolean bz_async_texture_is_loading (BzAsyncTexture *self); G_END_DECLS