#ifndef __COMMON_H__
#define __COMMON_H__
#include "testBase.h"
typedef struct {
size_t width;
size_t height;
size_t depth;
} sizevec_t;
struct format {
GLenum internal;
GLenum formattype;
GLenum datatype;
ExplicitType type;
};
static struct format common_formats[] = {
#ifdef __APPLE__
{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, kUChar },
{ GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar },
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, kUChar },
#endif
{ GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, kUChar },
{ GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, kUShort },
{ GL_RGBA8I_EXT, GL_RGBA_INTEGER_EXT, GL_BYTE, kChar },
{ GL_RGBA16I_EXT, GL_RGBA_INTEGER_EXT, GL_SHORT, kShort },
{ GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, GL_INT, kInt },
{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_BYTE, kUChar },
{ GL_RGBA16UI_EXT, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_SHORT, kUShort },
{ GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, GL_UNSIGNED_INT, kUInt },
{ GL_RGBA32F_ARB, GL_RGBA, GL_FLOAT, kFloat },
{ GL_RGBA16F_ARB, GL_RGBA, GL_HALF_FLOAT, kHalf }
};
#ifdef GL_VERSION_3_2
static struct format depth_formats[] = {
{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, kUShort },
{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, kFloat },
{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, kUInt },
{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, kFloat },
};
#endif
int test_images_write_common(cl_device_id device, cl_context context,
cl_command_queue queue, struct format* formats, size_t nformats,
GLenum *targets, size_t ntargets, sizevec_t* sizes, size_t nsizes );
int test_images_read_common( cl_device_id device, cl_context context,
cl_command_queue queue, struct format* formats, size_t nformats,
GLenum *targets, size_t ntargets, sizevec_t *sizes, size_t nsizes );
int test_images_get_info_common( cl_device_id device, cl_context context,
cl_command_queue queue, struct format* formats, size_t nformats,
GLenum *targets, size_t ntargets, sizevec_t *sizes, size_t nsizes );
int is_rgb_101010_supported( cl_context context, GLenum gl_target );
#endif