//// Copyright (c) 2017 The Khronos Group Inc.//// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.//#ifndef _setup_h#define _setup_h#include <stdio.h>#include <stdlib.h>#include <string.h>#include "gl_headers.h"#include <CL/cl.h>// Note: the idea here is to have every platform define their own setup.cpp file that implements a GLEnvironment// subclass internally, then return it as a definition for GLEnvironment::Createclass GLEnvironment{public:GLEnvironment() {}virtual ~GLEnvironment() {}virtual int Init( int *argc, char **argv, int use_opengl_32 ) = 0;virtual cl_context CreateCLContext( void ) = 0;virtual int SupportsCLGLInterop( cl_device_type device_type) = 0;// cleanup EGL environment properly when the test exit.// This change does not affect any functionality of the testvirtual void terminate_egl_display() = 0;static GLEnvironment * Instance( void );};#endif // _setup_h