import logger from '@wdio/logger'
import { getBrowserObject } from '@wdio/utils'
import type { MobileScrollIntoViewOptions, TapOptions } from '../../types.js'
const log = logger('webdriver')
*
* Performs a tap gesture on:
* - or the given element. It will **automatically scroll** if it can't be found.
* - or the screen on a mobile device by providing `x` and `y` coordinates
*
* Internally it uses:
* - Element tap:
* - the `click` command for Web environments (Chrome/Safari browsers, or hybrid apps)
* - the Android [`mobile: clickGesture`](https://github.com/appium/appium-uiautomator2-driver/blob/master/docs/android-mobile-gestures.md#mobile-clickgesture)
* or iOS [`mobile: tap`](https://appium.github.io/appium-xcuitest-driver/latest/reference/execute-methods/#mobile-tap) for Natives apps, including the `scrollIntoView`
* command for automatic scrolling
* - Screen tap:
* - the `action` command for Web environments (Chrome/Safari browsers, or hybrid apps)
* - the Android [`mobile: clickGesture`](https://github.com/appium/appium-uiautomator2-driver/blob/master/docs/android-mobile-gestures.md#mobile-clickgesture)
* or iOS [`mobile: tap`](https://appium.github.io/appium-xcuitest-driver/latest/reference/execute-methods/#mobile-tap) for Natives apps
*
* This difference makes the `tap` command a more reliable alternative to the `click` command for mobile apps.
*
* For Native Apps, this command differs from the `click` command as it will <strong>automatically swipe</strong> to the element using the `scrollIntoView command`,
* which is not supported for native apps with the `click` command. In hybrid apps or web environments, automatic scrolling is supported for both `click` and `tap` commands.
*
* :::info
*
* This command only works with the following up-to-date components:
* - Appium server (version 2.0.0 or higher)
* - `appium-uiautomator2-driver` (for Android)
* - `appium-xcuitest-driver` (for iOS)
*
* Make sure your local or cloud-based Appium environment is regularly updated to avoid compatibility issues.
*
* :::
*
*
* :::caution For Screen taps
*
* If you want to tap on a specific coordinate on the screen and you use a screenshot to determine the coordinates, remember that the
* the coordinates for iOS are based on the device's screen size, and not the screenshot size. The screenshot size is larger due to the device pixel ratio.
* The average device pixel ratio until the iPhone 8 and the current iPads is 2, for iPhones from the iPhone X the ratio is 3. This means that the screenshot
* size is 2 or 3 times larger than the device's screen size which means that ff you find the coordinates on the screenshot, divide them by the device pixel
* ratio to get the correct screen coordinates. For example:
*
* ```js
* const screenshotCoordinates = { x: 600, y: 900 };
* const dpr = 3; // Example for iPhone 16
* const screenCoordinates = {
* x: screenshotCoordinates.x / dpr,
* y: screenshotCoordinates.y / dpr
* };
* await browser.tap(screenCoordinates);
* ```
*
* :::
*
* <example>
:element.tap.example.js
it('should be able to tap an on element', async () => {
const elem = $('~myElement')
// It will automatically scroll to the element if it's not already in the viewport
await elem.tap()
})
* </example>
*
* <example>
:element.tap.scroll.options.example.js
it('should be able to swipe right 3 times in a custom scroll areas to an element and tap on the element', async () => {
const elem = $('~myElement')
// Swipe right 3 times in the custom scrollable element to find the element
await elem.tap({
direction: 'right',
maxScrolls: 3,
scrollableElement: $('#scrollable')
})
})
* </example>
*
* <example>
:screen.tap.example.js
it('should be able to tap on screen coordinates', async () => {
await browser.tap({ x: 200, y: 400 })
})
* </example>
*
* @param {TapOptions=} options Tap options (optional)
* @rowInfo Element tap options
* @param {number=} options.x Number (optional, mandatory if y is set) <br /><strong>Only for SCREEN tap, not for ELEMENT tap</strong>
* @param {number=} options.y Number (optional, mandatory if x is set) <br /><strong>Only for SCREEN tap, not for ELEMENT tap</strong>
* @rowInfo Screen tap options
* @param {string=} options.direction Can be one of `down`, `up`, `left` or `right`, default is `down`. <br /><strong>Only for ELEMENT tap, not for SCREEN tap</strong><br /><strong>MOBILE-NATIVE-APP-ONLY</strong>
* @param {number=} options.maxScrolls The max amount of scrolls until it will stop searching for the element, default is `10`. <br /><strong>Only for ELEMENT tap, not for SCREEN tap</strong><br /><strong>MOBILE-NATIVE-APP-ONLY</strong>
* @param {Element=} options.scrollableElement Element that is used to scroll within. If no element is provided it will use the following selector for iOS `-ios predicate string:type == "XCUIElementTypeApplication"` and the following for Android `//android.widget.ScrollView'`. If more elements match the default selector, then by default it will pick the first matching element. <br /><strong>Only for ELEMENT tap, not for SCREEN tap</strong><br /><strong>MOBILE-NATIVE-APP-ONLY</strong>
* @skipUsage
*/
export async function tap(
this: WebdriverIO.Browser | WebdriverIO.Element,
options?: TapOptions
) {
const isElement = (this as WebdriverIO.Element).selector !== undefined
const element = isElement ? (this as WebdriverIO.Element) : null
const browser = isElement ? getBrowserObject(this) : (this as WebdriverIO.Browser)
if (!browser.isMobile) {
throw new Error('The tap command is only available for mobile platforms.')
}
validateTapOptions(options)
if (element) {
return await elementTap(browser, element, options)
}
if (!options || options.x === undefined || options.y === undefined) {
throw new Error('The tap command requires x and y coordinates to be set for screen taps.')
}
return await screenTap(browser, options)
}
* Helper to validate the tap options
*/
function validateTapOptions(options?: TapOptions): void {
if (options) {
if (typeof options !== 'object' || Array.isArray(options)) {
throw new TypeError('Options must be an object.')
}
const { x, y, ...otherArgs } = options
if ((x === undefined) !== (y === undefined)) {
throw new TypeError(`If ${x !== undefined ? 'x' : 'y'} is set, then ${x !== undefined ? 'y' : 'x'} must also be set.`)
}
if (x !== undefined && y !== undefined && Object.keys(otherArgs).length > 0) {
throw new TypeError(`If x and y are provided, no other arguments are allowed. Found: ${Object.keys(otherArgs).join(', ')}`)
}
const invalidCoordinates = []
if (x !== undefined && x < 0) {
invalidCoordinates.push('x')
}
if (y !== undefined && y < 0) {
invalidCoordinates.push('y')
}
if (invalidCoordinates.length > 0) {
throw new TypeError(`The ${invalidCoordinates.join(' and ')} value${invalidCoordinates.length > 1 ? 's' : ''} must be positive.`)
}
}
}
* Execute the tap gesture on the given element on a mobile device
*/
async function elementTap(browser: WebdriverIO.Browser, element: WebdriverIO.Element, options?: TapOptions) {
if (browser.isNativeContext) {
return await nativeTap(element, browser, options)
}
if (options) {
log.warn('The options object is not supported in Web environments and will be ignored.')
}
return await webTap(element)
}
* Execute the tap gesture on the given element on a mobile browser.
*/
async function webTap(element: WebdriverIO.Element) {
return element.click()
}
type ExecuteTapOptions = TapOptions & { elementId?: string }
* Execute the native tap action on the given element on a mobile device
*/
async function executeNativeTap(browser: WebdriverIO.Browser, options?: Partial<ExecuteTapOptions>) {
return await browser.execute(
`mobile: ${browser.isIOS ? 'tap' : 'clickGesture'}`,
{ ...(browser.isIOS ? { x: 0, y: 0 } : {}), ...options }
)
}
* Execute the tap gesture on the given element on a mobile device in the native context
*/
async function nativeTap(element: WebdriverIO.Element, browser: WebdriverIO.Browser, options: Partial<TapOptions> = {}) {
try {
if (!element.elementId) {
throw new Error('no such element')
}
return await executeNativeTap(browser, { elementId: element.elementId })
} catch (error) {
let err = error as Error
if (typeof error === 'string') {
err = new Error(error)
}
if (!err.message.includes('no such element')) {
throw err
}
const scrollIntoViewOptions: MobileScrollIntoViewOptions = Object.fromEntries(
Object.entries({
direction: options?.direction,
maxScrolls: options?.maxScrolls,
scrollableElement: options?.scrollableElement,
}).filter(([_, value]) => value !== undefined)
)
try {
await element.scrollIntoView(scrollIntoViewOptions)
return await executeNativeTap(browser, { elementId: element.elementId })
} catch (scrollError) {
let err = scrollError as Error
if (typeof scrollError === 'string') {
err = new Error(scrollError)
}
if (err.message.includes('Element not found within scroll limit of')) {
throw new Error(`Element not found within the automatic 'tap' scroll limit of ${scrollIntoViewOptions?.maxScrolls || '10'} scrolls by scrolling "${scrollIntoViewOptions?.direction || 'down'}". ` +
`The 'tap' methods will automatically scroll if it can't find the element. It might be that 'direction|maxScrolls|scrollableElement' are not correct. You can change change them like this:
await elem.tap({
direction: 'left' // possible options are: 'up|down|left|right'
maxScrolls: 15,
scrollableElement: $('#scrollable'),
});
`)
} else if (err.message.includes('Default scrollable element')) {
const match = err.message.match(/Default scrollable element '(.*?)' was not found/)
const scrollableElement = match?.[1] || 'unknown-scrollable-element'
throw new Error(`The 'tap' method tried to automatically scroll to the element but couldn't find the default scrollable element. '${scrollableElement}' ` +
`If needed you can provide a custom scrollable element, together with the 'direction' and the 'maxScrolls' like this:
await elem.tap({
scrollableElement: $('#scrollable'),
});
`)
}
throw err
}
}
}
* Execute the tap gesture on the screen on a mobile device.
*/
async function screenTap(browser: WebdriverIO.Browser, options: TapOptions) {
const { x, y } = options
if (browser.isNativeContext) {
return await executeNativeTap(browser, options)
}
return await browser.action(
'pointer', {
parameters: { pointerType: 'touch' }
})
.move({ x, y })
.down({ button: 0 })
.pause(10)
.up({ button: 0 })
.perform()
}