package qt6
#include "gen_qdrawutil.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QDrawBorderPixmap__DrawingHint int
const (
QDrawBorderPixmap__OpaqueTopLeft QDrawBorderPixmap__DrawingHint = 1
QDrawBorderPixmap__OpaqueTop QDrawBorderPixmap__DrawingHint = 2
QDrawBorderPixmap__OpaqueTopRight QDrawBorderPixmap__DrawingHint = 4
QDrawBorderPixmap__OpaqueLeft QDrawBorderPixmap__DrawingHint = 8
QDrawBorderPixmap__OpaqueCenter QDrawBorderPixmap__DrawingHint = 16
QDrawBorderPixmap__OpaqueRight QDrawBorderPixmap__DrawingHint = 32
QDrawBorderPixmap__OpaqueBottomLeft QDrawBorderPixmap__DrawingHint = 64
QDrawBorderPixmap__OpaqueBottom QDrawBorderPixmap__DrawingHint = 128
QDrawBorderPixmap__OpaqueBottomRight QDrawBorderPixmap__DrawingHint = 256
QDrawBorderPixmap__OpaqueCorners QDrawBorderPixmap__DrawingHint = 325
QDrawBorderPixmap__OpaqueEdges QDrawBorderPixmap__DrawingHint = 170
QDrawBorderPixmap__OpaqueFrame QDrawBorderPixmap__DrawingHint = 495
QDrawBorderPixmap__OpaqueAll QDrawBorderPixmap__DrawingHint = 511
)
type QTileRules struct {
h *C.QTileRules
}
func (this *QTileRules) cPointer() *C.QTileRules {
if this == nil {
return nil
}
return this.h
}
func (this *QTileRules) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQTileRules(h *C.QTileRules) *QTileRules {
if h == nil {
return nil
}
return &QTileRules{h: h}
}
func UnsafeNewQTileRules(h unsafe.Pointer) *QTileRules {
return newQTileRules((*C.QTileRules)(h))
}
func NewQTileRules(horizontalRule TileRule, verticalRule TileRule) *QTileRules {
return newQTileRules(C.QTileRules_new((C.int)(horizontalRule), (C.int)(verticalRule)))
}
func NewQTileRules2() *QTileRules {
return newQTileRules(C.QTileRules_new2())
}
func NewQTileRules3(param1 *QTileRules) *QTileRules {
return newQTileRules(C.QTileRules_new3(param1.cPointer()))
}
func NewQTileRules4(rule TileRule) *QTileRules {
return newQTileRules(C.QTileRules_new4((C.int)(rule)))
}
func (this *QTileRules) Horizontal() TileRule {
return (TileRule)(C.QTileRules_horizontal(this.h))
}
func (this *QTileRules) SetHorizontal(horizontal TileRule) {
C.QTileRules_setHorizontal(this.h, (C.int)(horizontal))
}
func (this *QTileRules) Vertical() TileRule {
return (TileRule)(C.QTileRules_vertical(this.h))
}
func (this *QTileRules) SetVertical(vertical TileRule) {
C.QTileRules_setVertical(this.h, (C.int)(vertical))
}
func (this *QTileRules) Delete() {
C.QTileRules_delete(this.h)
}
func (this *QTileRules) GoGC() {
runtime.SetFinalizer(this, func(this *QTileRules) {
this.Delete()
runtime.KeepAlive(this.h)
})
}