package qt6
#include "gen_qwaitcondition.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QWaitCondition struct {
h *C.QWaitCondition
}
func (this *QWaitCondition) cPointer() *C.QWaitCondition {
if this == nil {
return nil
}
return this.h
}
func (this *QWaitCondition) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQWaitCondition(h *C.QWaitCondition) *QWaitCondition {
if h == nil {
return nil
}
return &QWaitCondition{h: h}
}
func UnsafeNewQWaitCondition(h unsafe.Pointer) *QWaitCondition {
return newQWaitCondition((*C.QWaitCondition)(h))
}
func NewQWaitCondition() *QWaitCondition {
return newQWaitCondition(C.QWaitCondition_new())
}
func (this *QWaitCondition) Wait(lockedMutex *QMutex) bool {
return (bool)(C.QWaitCondition_wait(this.h, lockedMutex.cPointer()))
}
func (this *QWaitCondition) Wait2(lockedMutex *QMutex, time uint64) bool {
return (bool)(C.QWaitCondition_wait2(this.h, lockedMutex.cPointer(), (C.ulong)(time)))
}
func (this *QWaitCondition) WaitWithLockedReadWriteLock(lockedReadWriteLock *QReadWriteLock) bool {
return (bool)(C.QWaitCondition_waitWithLockedReadWriteLock(this.h, lockedReadWriteLock.cPointer()))
}
func (this *QWaitCondition) Wait3(lockedReadWriteLock *QReadWriteLock, time uint64) bool {
return (bool)(C.QWaitCondition_wait3(this.h, lockedReadWriteLock.cPointer(), (C.ulong)(time)))
}
func (this *QWaitCondition) WakeOne() {
C.QWaitCondition_wakeOne(this.h)
}
func (this *QWaitCondition) WakeAll() {
C.QWaitCondition_wakeAll(this.h)
}
func (this *QWaitCondition) NotifyOne() {
C.QWaitCondition_notifyOne(this.h)
}
func (this *QWaitCondition) NotifyAll() {
C.QWaitCondition_notifyAll(this.h)
}
func (this *QWaitCondition) Wait4(lockedMutex *QMutex, deadline QDeadlineTimer) bool {
return (bool)(C.QWaitCondition_wait4(this.h, lockedMutex.cPointer(), deadline.cPointer()))
}
func (this *QWaitCondition) Wait5(lockedReadWriteLock *QReadWriteLock, deadline QDeadlineTimer) bool {
return (bool)(C.QWaitCondition_wait5(this.h, lockedReadWriteLock.cPointer(), deadline.cPointer()))
}
func (this *QWaitCondition) Delete() {
C.QWaitCondition_delete(this.h)
}
func (this *QWaitCondition) GoGC() {
runtime.SetFinalizer(this, func(this *QWaitCondition) {
this.Delete()
runtime.KeepAlive(this.h)
})
}