package qt6
#include "gen_qfloat16.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type qfloat16 struct {
h *C.qfloat16
}
func (this *qfloat16) cPointer() *C.qfloat16 {
if this == nil {
return nil
}
return this.h
}
func (this *qfloat16) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newqfloat16(h *C.qfloat16) *qfloat16 {
if h == nil {
return nil
}
return &qfloat16{h: h}
}
func UnsafeNewqfloat16(h unsafe.Pointer) *qfloat16 {
return newqfloat16((*C.qfloat16)(h))
}
func Newqfloat16() *qfloat16 {
return newqfloat16(C.qfloat16_new())
}
func Newqfloat162(param1 Initialization) *qfloat16 {
return newqfloat16(C.qfloat16_new2((C.int)(param1)))
}
func Newqfloat163(f float32) *qfloat16 {
return newqfloat16(C.qfloat16_new3((C.float)(f)))
}
func (this *qfloat16) IsInf() bool {
return (bool)(C.qfloat16_isInf(this.h))
}
func (this *qfloat16) IsNaN() bool {
return (bool)(C.qfloat16_isNaN(this.h))
}
func (this *qfloat16) IsFinite() bool {
return (bool)(C.qfloat16_isFinite(this.h))
}
func (this *qfloat16) FpClassify() int {
return (int)(C.qfloat16_fpClassify(this.h))
}
func (this *qfloat16) IsNormal() bool {
return (bool)(C.qfloat16_isNormal(this.h))
}
func (this *qfloat16) Delete() {
C.qfloat16_delete(this.h)
}
func (this *qfloat16) GoGC() {
runtime.SetFinalizer(this, func(this *qfloat16) {
this.Delete()
runtime.KeepAlive(this.h)
})
}