* Copyright (C) 2014 by Eike Hein <hein@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA . *
***************************************************************************/
#include "itemgrabber.h"
#include <QQuickItem>
#include <QQuickWindow>
#include <QSGTexture>
#include <QSGTextureProvider>
#include <QOpenGLFunctions>
ItemGrabber::ItemGrabber(QObject *parent) : QObject(parent)
{
}
ItemGrabber::~ItemGrabber()
{
}
QQuickItem *ItemGrabber::item() const
{
return m_item;
}
void ItemGrabber::setItem(QQuickItem *item)
{
if (m_item != item) {
m_item = item;
emit itemChanged();
}
if (m_item && m_item->window()) {
connect(m_item->window(), SIGNAL(afterRendering()), this, SLOT(grab()), Qt::DirectConnection);
item->update();
} else {
m_image = QImage();
emit nullChanged();
}
}
bool ItemGrabber::null() const
{
return m_image.isNull();
}
QImage ItemGrabber::image() const
{
return m_image;
}
void ItemGrabber::grab()
{
if (!m_item || !m_item->window()) {
return;
}
QSGTextureProvider *provider = m_item->textureProvider();
if (!provider) {
return;
}
QSGTexture *texture = provider->texture();
if (!texture) {
return;
}
QOpenGLFunctions *f = m_item->window()->openglContext()->functions();
m_image = QImage(m_item->width(), m_item->height(), QImage::Format_RGBA8888_Premultiplied);
m_image.fill(Qt::transparent);
GLint prevfbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prevfbo);
GLuint fbo;
f->glGenFramebuffers(1, &fbo);
f->glBindFramebuffer(GL_FRAMEBUFFER, fbo);
f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture->textureId(), 0);
glReadPixels(0, 0, m_image.width(), m_image.height(), GL_RGBA, GL_UNSIGNED_BYTE, m_image.bits());
f->glDeleteFramebuffers(1, &fbo);
f->glBindFramebuffer(GL_FRAMEBUFFER, prevfbo);
emit nullChanged();
emit imageChanged();
if (m_item && m_item->window()) {
disconnect(m_item->window(), SIGNAL(afterRendering()), this, SLOT(grab()));
}
}