* node-progress
* Copyright(c) 2011 TJ Holowaychuk <tj@vision-media.ca>
* MIT Licensed
*/
export abstract class ProgressBar {
private readonly stream: any
private current = 0
total = 0
private readonly width: number
private chars: any
private tokens: any = null
private lastDraw = ""
private start = 0
private complete = false
* Initialize a `ProgressBar` with the given `fmt` string and `options` or`total`.
*
* Options:
* - `curr` current completed index
* - `total` total number of ticks to complete
* - `width` the displayed width of the progress bar defaulting to total
* - `stream` the output stream defaulting to stderr
* - `head` head character defaulting to complete character
* - `complete` completion character defaulting to "="
* - `incomplete` incomplete character defaulting to "-"
* - `renderThrottle` minimum time between updates in milliseconds defaulting to 16
* - `callback` optional function to call when the progress bar completes
* - `clear` will clear the progress bar upon termination
*
* Tokens:
* - `:bar` the progress bar itself
* - `:current` current tick number
* - `:total` total ticks
* - `:elapsed` time elapsed in seconds
* - `:percent` completion percentage
* - `:eta` eta in seconds
* - `:rate` rate of ticks per second
*/
constructor(
private readonly format: string,
options: any = {}
) {
this.stream = options.stream || process.stderr
this.total = options.total
this.width = options.width || this.total
this.chars = {
complete: options.complete || "=",
incomplete: options.incomplete || "-",
head: options.head || options.complete || "=",
}
}
* "tick" the progress bar with optional `len` and optional `tokens`.
*/
tick(delta: number) {
this.currentAmount = this.current + delta
}
set currentAmount(value: number) {
this.current = value
if (this.complete) {
return
}
this.render()
if (this.current >= this.total) {
this.complete = true
this.terminate()
}
}
render() {
if (this.start === 0) {
this.start = Date.now()
}
const ratio = Math.min(Math.max(this.current / this.total, 0), 1)
const percent = ratio * 100
const elapsed = Date.now() - this.start
const eta = percent === 100 ? 0 : elapsed * (this.total / this.current - 1)
const rate = this.current / (elapsed / 1000)
let str = this.format
.replace(":current", this.current.toString())
.replace(":total", this.total.toString())
.replace(":elapsed", isNaN(elapsed) ? "0.0" : (elapsed / 1000).toFixed(1))
.replace(":eta", isNaN(eta) || !isFinite(eta) ? "0.0" : (eta / 1000).toFixed(1))
.replace(":percent", percent.toFixed(0) + "%")
.replace(":rate", Math.round(rate).toString())
let availableSpace = Math.max(0, this.stream.columns - str.replace(":bar", "").length)
if (availableSpace && process.platform === "win32") {
availableSpace -= 1
}
const width = Math.min(this.width, availableSpace)
const completeLength = Math.round(width * ratio)
let complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete)
const incomplete = Array(Math.max(0, width - completeLength + 1)).join(this.chars.incomplete)
if (completeLength > 0) {
complete = `${complete.slice(0, -1)}${this.chars.head}`
}
str = str.replace(":bar", complete + incomplete)
if (this.tokens != null) {
for (const key of Object.keys(this.tokens)) {
str = str.replace(`:${key}`, this.tokens[key])
}
}
if (this.lastDraw !== str) {
this.stream.cursorTo(0)
this.stream.write(str)
this.stream.clearLine(1)
this.lastDraw = str
}
}
* "update" the progress bar to represent an exact percentage.
* The ratio (between 0 and 1) specified will be multiplied by `total` and
* floored, representing the closest available "tick." For example, if a
* progress bar has a length of 3 and `update(0.5)` is called, the progress
* will be set to 1.
*
* A ratio of 0.5 will attempt to set the progress to halfway.
*/
update(ratio: number) {
const goal = Math.floor(ratio * this.total)
const delta = goal - this.current
this.tick(delta)
}
* "interrupt" the progress bar and write a message above it.
*/
interrupt(message: string) {
const stream = this.stream
stream.clearLine()
stream.cursorTo(0)
stream.write(message)
stream.write("\n")
stream.write(this.lastDraw)
}
abstract terminate(): void
}
export class ProgressCallback {
private start = Date.now()
private nextUpdate = this.start + 1000
constructor(private readonly progressBar: ProgressBar) {}
update(transferred: number, total: number) {
const now = Date.now()
if (now >= this.nextUpdate || transferred >= total) {
this.nextUpdate = now + 1000
this.progressBar.total = total
this.progressBar.currentAmount = transferred
}
}
}