writeTexture + copyBufferToTexture + copyTextureToBuffer validation tests. Test coverage: * resource usages: - texture_usage_must_be_valid: for GPUTextureUsage::COPY_SRC, GPUTextureUsage::COPY_DST flags. - buffer_usage_must_be_valid: for GPUBufferUsage::COPY_SRC, GPUBufferUsage::COPY_DST flags. * textureCopyView: - texture_must_be_valid: for valid, destroyed, error textures. - sample_count_must_be_1: for sample count 1 and 4. - mip_level_must_be_in_range: for various combinations of mipLevel and mipLevelCount. - format: for all formats with full and non-full copies on width, height, and depth. - texel_block_alignment_on_origin: for all formats and coordinates. * bufferCopyView: - buffer_must_be_valid: for valid, destroyed, error buffers. - bytes_per_row_alignment: for bytesPerRow to be 256-byte aligned or not, and bytesPerRow is required or not. * linear texture data: - bound_on_rows_per_image: for various combinations of copyDepth (1, >1), copyHeight, rowsPerImage. - offset_plus_required_bytes_in_copy_overflow - required_bytes_in_copy: testing minimal data size and data size too small for various combinations of bytesPerRow, rowsPerImage, copyExtent and offset. for the copy method, bytesPerRow is computed as bytesInACompleteRow aligned to be a multiple of 256 + bytesPerRowPadding * 256. - texel_block_alignment_on_rows_per_image: for all formats. - offset_alignment: for all formats. - bound_on_offset: for various combinations of offset and dataSize. * texture copy range: - 1d_texture: copyExtent.height isn't 1, copyExtent.depthOrArrayLayers isn't 1. - texel_block_alignment_on_size: for all formats and coordinates. - texture_range_conditons: for all coordinate and various combinations of origin, copyExtent, textureSize and mipLevel. TODO: more test coverage for 1D and 3D textures.